Rust Data

rustdata.spaceservers85.1.29.131:28016.ipynb

Run all rust-data · live

‹ All servers

Online 85.1.29.131:28015 checked 12m ago

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Connect

srv = rust.server("85.1.29.131:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #12,820 # top 58%
last wipe 10d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75108:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct22 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Sun 18 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 41 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 18 Oct, 18:12 UTC10d ago 0 NaN running 0
1 Fri 2 Oct, 06:48 UTC27d ago 1 halved by day 3 16.5 days 0
2 Thu 1 Oct, 03:04 UTC28d ago 0 NaN 1.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 190440001
Map of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
map
Procedural Map
size
3000
seed
190440001
Open on RustMaps

Server

srv.info()
address
85.1.29.131:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
18 Oct 2026, 18:12 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average226/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average196/225
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average20/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average17/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average20/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average100/200

Quick answers

From the figures on this page.

Population

What position does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE take in the server rankings?

Player hours over seven days put REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE at #12,820, in the top 58% of the ranked set.

What population does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE carry?

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 17:00 UTC, averaging 1 players.

Server facts

How smoothly does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE run?

Server fps over the last 48 hours averages 161; the floor is 133. The entity count peaked at 49,367, covering buildings, deployables and the rest of the world. Memory peaked at 2,039 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

Rust network protocol 2635 and build 168909 on Linux is what REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, and is it up?

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE reports itself online at the current refresh. Count back 2 days 22 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

Which location does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE run from?

No region is published by REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Rust Data does not look up where the machine stands; it shows where a server says it is. 85.1.29.131:28015 is its address.

Map and rules

What rules and settings are recorded for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

You will not find a gather rate in the string REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE loaded?

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE runs a procedural map of size 3,000 with seed 190440001, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE wipe, and on what schedule?

Irregular wipe times on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 10 days 12 hours ago.

On REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, what happens on wipe day?

The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 41 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 3 in the other cases.

Tags and filters

Which Rust Data filters and lists contain REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

The Rust Data lists that REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE hold?

The game's server browser reads these tags from REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

Enter client.connect 85.1.29.131:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 36,787 players 11,611 servers online