Online 85.12.211.252:28015 checked 8m ago
LOST RUST PVE
Connect
srv = rust.server("85.12.211.252:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 29 October, 16:24 UTC, in 1d 12h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 1d 12h | Thu 29 Oct, 16:24 UTC | wipe |
| 1 | 8d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 15d 12h | Thu 12 Nov, 16:24 UTC | wipe |
| 3 | 29d 12h | Thu 26 Nov, 16:24 UTC | wipe |
| 4 | 36d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 43d 12h | Thu 10 Dec, 16:24 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 16:24 UTC12d ago | 11 | NaN | running | 3 |
| 1 | Sat 3 Oct, 08:45 UTC24d ago | 15 | halved by day 10 | 12.3 days | 5 |
| 2 | Thu 1 Oct, 18:25 UTC FW26d ago | 15 | NaN | 1.6 days | 3 |
| 3 | Thu 17 Sep, 16:23 UTC40d ago | 12 | halved by day 11 | 14.1 days | 7 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 630951396
- map
- Procedural Map
- size
- 4250
- seed
- 630951396
Server
srv.info()- address
- 85.12.211.252:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 15 Oct 2026, 16:24 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 245 on average | 221/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 235 on average | 93/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 98 on average | 111/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 45/200 |
| 4 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 53 on average | 12/100 |
| 5 | Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 52 on average | 29/250 |
Quick answers
From the figures on this page.
Population
How does LOST RUST PVE compare in the rankings?
Player hours over seven days put LOST RUST PVE at #1,592, in the top 7% of the ranked set.
What population does LOST RUST PVE carry?
The sample now reads 0 players for LOST RUST PVE, out of 100 slots. Over the last seven days it averaged 4 players and peaked at 12. Averaged by hour over 48 hours, 14:00 UTC is the busiest, at 11 players.
Server data
How well does LOST RUST PVE perform?
Server fps over the last 48 hours averages 55; the floor is 30. Entity numbers reached 141,088, and that includes buildings, deployables and the rest. A high of 4,047 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does LOST RUST PVE run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by LOST RUST PVE. Steam updates your game for you, but the protocol must match to join.
How reliable is LOST RUST PVE, and is it up?
The current sample puts LOST RUST PVE online. Count back 2 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 13 September 2026.
Where does LOST RUST PVE sit?
There is no region published for LOST RUST PVE. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 85.12.211.252:28015 is its address.
Settings and map
What rules and settings are recorded for LOST RUST PVE?
The name LOST RUST PVE carries no gather rate. No custom cap; the default of 8 players per group stands. pve is the game mode here, and player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has LOST RUST PVE loaded?
Size 4,250, seed 630951396: the procedural map on LOST RUST PVE, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does LOST RUST PVE wipe, and on what schedule?
Too few wipes are on record for LOST RUST PVE to confirm its schedule, so the tag drives the prediction. Thursday 29 October at 16:24 UTC is when the next wipe is due. The world it runs now was generated 12 days 11 hours ago. Its tags carry a wipe schedule of every two weeks.
What is wipe day on LOST RUST PVE like?
The average peak over recent wipes is 14 players. Peak population on the latest wipe came 21 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 10.5 in the other cases.
Tags, lists
Which Rust Data filters and lists contain LOST RUST PVE?
The Rust Data lists that LOST RUST PVE fits are: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How should you read the server tags on LOST RUST PVE?
Read by the game's server browser, the tags LOST RUST PVE publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is fourteen days; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into LOST RUST PVE?
The manual route: launch Rust, F1, then client.connect 85.12.211.252:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://lostrust.online/ is the website recorded for it.
