Online 85.131.246.208:28015 checked 7m ago
zero server private
Connect
srv = rust.server("85.131.246.208:29015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 1984981545
- map
- Procedural Map
- size
- 2000
- seed
- 1984981545
Server
srv.info()- address
- 85.131.246.208:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Oct 2026, 14:33 UTC
- hostname
- –
- first seen
- 27 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 540 on average | 500/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 313/325 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 314 on average | 35/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 313 on average | 35/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 273 on average | 157/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 75/100 |
Quick answers
From the figures on this page.
Population data
What position does zero server private take in the server rankings?
Player hours over seven days put zero server private at #15,006, in the top 67% of the ranked set.
How full does zero server private run?
Current row: 0 players on zero server private, against 5 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 14:00 UTC is the busiest, at 0 players.
Server data
How smoothly does zero server private run?
Averaged over 48 hours: 231 server fps, never under 205. Buildings, deployables and all else in the world took the count as high as 16,259 entities. Memory peaked at 1,037 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is zero server private on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by zero server private. The protocol has to match before you can join, and Steam does the updating.
Is zero server private up, and what does its uptime show?
Online is the state at the latest refresh for zero server private. Count back 14 hours from its reported uptime to get the last restart. Rust Data logged it first on 27 October 2026.
Which location does zero server private run from?
There is no region published for zero server private. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 85.131.246.208:28015.
Map and rules
Which rules apply on zero server private, and what settings?
No gather rate appears in the name: zero server private. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC on.
Which map has zero server private loaded?
The game generates the map on zero server private: procedural, size 2,000, seed 1984981545. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
On what schedule does zero server private wipe?
A rhythm cannot be read from the wipes of zero server private on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 19 hours ago.
Tags and filters
Where does zero server private appear among Rust Data lists and filters?
The Rust Data lists that zero server private fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on zero server private?
The game's server browser reads these tags from zero server private: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to zero server private?
In Rust, F1 opens the console: type client.connect 85.131.246.208:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.