Online 85.14.194.1:28015 checked 12m ago
Gamed!de
Connect
srv = rust.server("85.14.194.1:28014")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 18 Oct, 19:12 UTC9d ago | 1 | NaN | running | 0 |
| 1 | Sun 18 Oct, 10:12 UTC9d ago | 1 | NaN | 0.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2500 · seed 6738
- map
- Procedural Map
- size
- 2500
- seed
- 6738
Server
srv.info()- address
- 85.14.194.1:28015
- region
- –
- max players
- 8
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Oct 2026, 21:52 UTC
- hostname
- –
- first seen
- 17 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 530 on average | 244/300 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 329 on average | 16/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 327 on average | 32/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 120/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 47/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 53/100 |
Quick answers
From the figures on this page.
Player counts
How does Gamed!de compare in the rankings?
Rank #7,755 on seven-day player hours for Gamed!de, within the top 35% of all ranked servers.
How many players does Gamed!de hold at once?
Gamed!de reports 0 players at this refresh, with 8 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How well does Gamed!de perform?
Averaged over 48 hours: 30 server fps, never under 30. The entity count peaked at 31,550, covering buildings, deployables and the rest of the world. Memory peaked at 1,730 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Gamed!de run?
Rust network protocol 2635 and build 168909 on Linux is what Gamed!de runs. The protocol has to match before you can join, and Steam does the updating.
Is Gamed!de up, and what does its uptime show?
Online is the state at the latest refresh for Gamed!de. Count back 2 days 8 hours from its reported uptime to get the last restart. Uptime of 41% across the last 7 full days: 69 hours of 168. The first row Rust Data holds for it is dated 17 October 2026.
In which location is Gamed!de hosted?
No region is published by Gamed!de. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 85.14.194.1:28015.
Map and rules
Which rules apply on Gamed!de, and what settings?
No gather rate appears in the name: Gamed!de. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Gamed!de loaded?
The game generates the map on Gamed!de: procedural, size 2,500, seed 6738. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does Gamed!de wipe, and how often?
Too few wipes are on record for Gamed!de to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 9 days 5 hours ago.
What is wipe day on Gamed!de like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 1 hours in.
Lists and tags
Where does Gamed!de appear among Rust Data lists and filters?
These Rust Data lists include Gamed!de: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Gamed!de hold?
The game's server browser reads these tags from Gamed!de: gmrust (Game mode): Rust survival in its standard form; mp8 (Max players): The server lists 8 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Gamed!de?
The manual route: launch Rust, F1, then client.connect 85.14.194.1:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.