Online 85.14.194.222:28015 checked 10m ago
Gamed!de
Connect
srv = rust.server("85.14.194.222:28014")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2500 · seed 6738
- map
- Procedural Map
- size
- 2500
- seed
- 6738
Server
srv.info()- address
- 85.14.194.222:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 23:40 UTC
- hostname
- –
- first seen
- 20 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 540 on average | 530/575 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 358/400 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 314 on average | 36/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 313 on average | 44/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 273 on average | 152/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 79/100 |
Quick answers
From the figures on this page.
Population data
What position does Gamed!de take in the server rankings?
Rank #15,399 on seven-day player hours for Gamed!de, within the top 69% of all ranked servers.
How full does Gamed!de run?
The sample now reads 0 players for Gamed!de, out of 10 slots. Over the last seven days it averaged 0 players.
Server facts
How well does Gamed!de perform?
Server fps over the last 48 hours averages 30; the floor is 30. Entity numbers reached 31,162, and that includes buildings, deployables and the rest. A high of 2,341 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Gamed!de run?
Rust network protocol 2634 and build 167781 on Linux is what Gamed!de runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Gamed!de, and is it up?
The current sample puts Gamed!de online. The uptime it reports puts the last restart about 7 days 8 hours ago. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 20 October 2026.
Which location does Gamed!de run from?
There is no region published for Gamed!de. Rust Data does not look up where the machine stands; it shows where a server says it is. 85.14.194.222:28015 is its address.
Rules, settings, map
Which settings and rules does Gamed!de run?
You will not find a gather rate in the string Gamed!de. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
What is the map on Gamed!de?
The game generates the map on Gamed!de: procedural, size 2,500, seed 6738. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does Gamed!de wipe, and how often?
The record for Gamed!de holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 7 days 10 hours ago.
Tags and filters
Where does Gamed!de appear among Rust Data lists and filters?
The Rust Data lists that Gamed!de fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Gamed!de?
The game's server browser reads these tags from Gamed!de: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Gamed!de?
In Rust, F1 opens the console: type client.connect 85.14.194.222:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.