Offline 85.14.206.27:23400 checked 1h ago
4Netplayers Rust Server
Connect
srv = rust.server("85.14.206.27:23404")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 10:11 UTC14d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 2147483647
- map
- Procedural Map
- size
- 4000
- seed
- 2147483647
Server
srv.info()- address
- 85.14.206.27:23400
- region
- –
- max players
- 16
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 10:11 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 486 on average | 54/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 91/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 276/300 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 13/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 355/375 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 278/300 |
Quick answers
From the figures on this page.
Population data
What position does 4Netplayers Rust Server take in the server rankings?
Rank #15,269 on seven-day player hours for 4Netplayers Rust Server, within the top 69% of all ranked servers.
What population does 4Netplayers Rust Server carry?
4Netplayers Rust Server returns no live count at this refresh, having last been seen 1 hours ago. Over the last seven days it averaged 0 players.
About the server
How smoothly does 4Netplayers Rust Server run?
The 48-hour average is 30 server fps, with a low of 26. Entity numbers reached 99,315, and that includes buildings, deployables and the rest. Memory peaked at 3,464 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is 4Netplayers Rust Server on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by 4Netplayers Rust Server. Steam updates your game for you, but the protocol must match to join.
How reliable is 4Netplayers Rust Server, and is it online now?
4Netplayers Rust Server is offline at this refresh; the last response came 1 hours ago. The uptime it reports puts the last restart about 4 days 16 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.
In which location is 4Netplayers Rust Server hosted?
For 4Netplayers Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 85.14.206.27:23400.
Settings and map
Which rules apply on 4Netplayers Rust Server, and what settings?
You will not find a gather rate in the string 4Netplayers Rust Server. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has 4Netplayers Rust Server selected?
4Netplayers Rust Server runs a procedural map of size 4,000 with seed 2147483647, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does 4Netplayers Rust Server wipe, and how often?
Too few wipes are on record for 4Netplayers Rust Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 14 days 16 hours ago.
On 4Netplayers Rust Server, what happens on wipe day?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Where does 4Netplayers Rust Server appear among Rust Data lists and filters?
The Rust Data lists that 4Netplayers Rust Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on 4Netplayers Rust Server?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): Slot count: 16; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to 4Netplayers Rust Server?
In Rust, F1 opens the console: type client.connect 85.14.206.27:23400. Launch Rust on this page does the same by opening the game through Steam and connecting.