Offline 85.14.210.9:21800 checked 8d ago
4Netplayers Rust Server
Connect
srv = rust.server("85.14.210.9:21804")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 17 Oct, 19:46 UTC11d ago | 1 | NaN | running | 0 |
| 1 | Sat 3 Oct, 07:25 UTC25d ago | 0 | NaN | 14.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2200 · seed 1234567890
- map
- Procedural Map
- size
- 2200
- seed
- 1234567890
Server
srv.info()- address
- 85.14.210.9:21800
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 23:08 UTC
- hostname
- –
- first seen
- 26 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 324/375 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 217/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 35/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 31/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 57/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 73/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does 4Netplayers Rust Server rank?
Player hours over seven days put 4Netplayers Rust Server at #15,379, in the top 70% of the ranked set.
How full does 4Netplayers Rust Server run?
The current row shows 4Netplayers Rust Server offline; the last response was 8 days 7 hours ago.
Server facts
What Rust version does 4Netplayers Rust Server run?
The build is Rust network protocol 2634 and build 167781 on Linux, run by 4Netplayers Rust Server. Steam updates your game for you, but the protocol must match to join.
Is 4Netplayers Rust Server up, and what does its uptime show?
Offline now for 4Netplayers Rust Server, last seen 8 days 7 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 26 September 2026.
Which location does 4Netplayers Rust Server run from?
For 4Netplayers Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 85.14.210.9:21800 is its address.
Map and rules
Which settings and rules does 4Netplayers Rust Server run?
The name 4Netplayers Rust Server carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has 4Netplayers Rust Server selected?
Size 2,200, seed 1234567890: the procedural map on 4Netplayers Rust Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does 4Netplayers Rust Server wipe, and how often?
The record for 4Netplayers Rust Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 11 days ago, and that is the one in play.
On 4Netplayers Rust Server, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 1 hours in.
Lists and tags
Where does 4Netplayers Rust Server appear among Rust Data lists and filters?
On Rust Data, 4Netplayers Rust Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on 4Netplayers Rust Server hold?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join 4Netplayers Rust Server?
Enter client.connect 85.14.210.9:21800 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.