Online 85.14.211.6:20000 checked 7m ago
4Netplayers 311023
Connect
srv = rust.server("85.14.211.6:20004")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 22:12 UTC22d ago | 0 | NaN | running | 0 |
| 1 | Sun 4 Oct, 03:10 UTC23d ago | 0 | NaN | 1.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1234567890
- map
- Procedural Map
- size
- 4000
- seed
- 1234567890
Server
srv.info()- address
- 85.14.211.6:20000
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Oct 2026, 22:12 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 520 on average | 440/525 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 336 on average | 25/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 333 on average | 45/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 201/275 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 76/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 88/150 |
Quick answers
From the figures on this page.
Population
How does 4Netplayers 311023 compare in the rankings?
Player hours over seven days put 4Netplayers 311023 at #15,409, in the top 69% of the ranked set.
How full does 4Netplayers 311023 run?
The sample now reads 0 players for 4Netplayers 311023, out of 10 slots. Over the last seven days it averaged 0 players.
About the server
How smoothly does 4Netplayers 311023 run?
Server fps over the last 48 hours averages 30; the floor is 29. Entity numbers reached 89,634, and that includes buildings, deployables and the rest. A high of 3,491 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on 4Netplayers 311023?
Version Rust network protocol 2635 and build 168909 on Linux is reported by 4Netplayers 311023. Joining needs the same protocol on your game; Steam handles the update.
How reliable is 4Netplayers 311023, and is it online now?
The current sample puts 4Netplayers 311023 online. A restart about 18 hours ago is what its reported uptime implies. 135 of 168 hours up over the last 7 full days, or 80%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does 4Netplayers 311023 run from?
There is no region published for 4Netplayers 311023. Rust Data does not look up where the machine stands; it shows where a server says it is. 85.14.211.6:20000 is its address.
Rules, settings, map
Which rules apply on 4Netplayers 311023, and what settings?
No gather rate appears in the name: 4Netplayers 311023. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has 4Netplayers 311023 loaded?
The game generates the map on 4Netplayers 311023: procedural, size 4,000, seed 1234567890. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does 4Netplayers 311023 wipe, and how often?
A rhythm cannot be read from the wipes of 4Netplayers 311023 on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 22 days 1 hours ago, and that is the one in play.
What is wipe day on 4Netplayers 311023 like?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.
Tags and filters
Which Rust Data filters and lists contain 4Netplayers 311023?
These Rust Data lists include 4Netplayers 311023: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on 4Netplayers 311023 hold?
These tags are published by 4Netplayers 311023 and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to 4Netplayers 311023?
In Rust, F1 opens the console: type client.connect 85.14.211.6:20000. Launch Rust on this page does the same by opening the game through Steam and connecting.