Online 85.14.216.104:20300 checked 8m ago
4Netplayers Klaus Rust Server
Connect
srv = rust.server("85.14.216.104:20304")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 14:31 UTC2d ago | 1 | NaN | running | 0 |
| 1 | Fri 2 Oct, 04:50 UTC26d ago | 1 | halved by day 10 | 24.4 days | 0 |
| 2 | Fri 25 Sep, 16:42 UTC33d ago | 5 | halved by day 2 | 6.5 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 444566652
- map
- Procedural Map
- size
- 6000
- seed
- 444566652
Server
srv.info()- address
- 85.14.216.104:20300
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 14:31 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 510/575 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 340/400 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 39/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 36/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 109/150 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 125/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does 4Netplayers Klaus Rust Server rank?
Player hours over seven days put 4Netplayers Klaus Rust Server at #6,204, in the top 28% of the ranked set.
How full does 4Netplayers Klaus Rust Server run?
4Netplayers Klaus Rust Server reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 2.
Server data
What does performance look like on 4Netplayers Klaus Rust Server?
Averaged over 48 hours: 29 server fps, never under 26. Buildings, deployables and all else in the world took the count as high as 195,589 entities. Memory peaked at 4,282 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on 4Netplayers Klaus Rust Server?
The build is Rust network protocol 2635 and build 168909 on Linux, run by 4Netplayers Klaus Rust Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is 4Netplayers Klaus Rust Server, and is it up?
Online is the state at the latest refresh for 4Netplayers Klaus Rust Server. The uptime it reports puts the last restart about 38 hours ago. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 13 September 2026.
Where does 4Netplayers Klaus Rust Server sit?
There is no region published for 4Netplayers Klaus Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 85.14.216.104:20300.
Rules, settings, map
Which settings and rules does 4Netplayers Klaus Rust Server run?
The name 4Netplayers Klaus Rust Server carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
What is the map on 4Netplayers Klaus Rust Server?
4Netplayers Klaus Rust Server runs a procedural map of size 6,000 with seed 444566652, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does 4Netplayers Klaus Rust Server wipe, and how often?
Irregular wipe times on 4Netplayers Klaus Rust Server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 2 days 7 hours ago.
On 4Netplayers Klaus Rust Server, what happens on wipe day?
Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 1 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 6 in the other cases.
Tags and filters
Which lists on Rust Data hold 4Netplayers Klaus Rust Server, and which filters?
On Rust Data, 4Netplayers Klaus Rust Server appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on 4Netplayers Klaus Rust Server?
The game's server browser reads these tags from 4Netplayers Klaus Rust Server: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into 4Netplayers Klaus Rust Server?
In Rust, F1 opens the console: type client.connect 85.14.216.104:20300. Launch Rust on this page does the same by opening the game through Steam and connecting.