Offline 85.14.216.16:24500 checked 31d ago
4Netplayers Rust Server
Connect
srv = rust.server("85.14.216.16:24504")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 889538489
- map
- Procedural Map
- size
- 5000
- seed
- 889538489
Server
srv.info()- address
- 85.14.216.16:24500
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Sep 2026, 17:19 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 411/400 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 336/350 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 35/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 34/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 44/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 140/200 |
Quick answers
From the figures on this page.
Player counts
What position does 4Netplayers Rust Server take in the server rankings?
Rank #16,957 on seven-day player hours for 4Netplayers Rust Server, within the top 71% of all ranked servers.
How many players does 4Netplayers Rust Server hold at once?
The current row shows 4Netplayers Rust Server offline; the last response was 31 days 2 hours ago.
About the server
What Rust version does 4Netplayers Rust Server run?
Rust network protocol 2633 and build 165217 on Linux is what 4Netplayers Rust Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is 4Netplayers Rust Server, and is it up?
Offline now for 4Netplayers Rust Server, last seen 31 days 2 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does 4Netplayers Rust Server run from?
For 4Netplayers Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.14.216.16:24500.
Map and rules
Which settings and rules does 4Netplayers Rust Server run?
No gather rate appears in the name: 4Netplayers Rust Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has 4Netplayers Rust Server selected?
4Netplayers Rust Server runs a procedural map of size 5,000 with seed 889538489, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does 4Netplayers Rust Server wipe, and how often?
Too few wipes are on record for 4Netplayers Rust Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 53 days 17 hours ago.
Lists and tags
Which Rust Data filters and lists contain 4Netplayers Rust Server?
The Rust Data lists that 4Netplayers Rust Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on 4Netplayers Rust Server hold?
These tags are published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to 4Netplayers Rust Server?
The manual route: launch Rust, F1, then client.connect 85.14.216.16:24500. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.