Offline 85.14.221.144:28015 checked 4d ago
4Netplayers Rust Server
Connect
srv = rust.server("85.14.221.144:28019")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1234567890
- map
- Procedural Map
- size
- 4000
- seed
- 1234567890
Server
srv.info()- address
- 85.14.221.144:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Oct 2026, 20:08 UTC
- hostname
- –
- first seen
- 14 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 565 on average | 237/275 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 146/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 28/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 289 on average | 15/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 32/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 42/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does 4Netplayers Rust Server rank?
Over the last seven days 4Netplayers Rust Server sits at #15,349 on player hours, in the top 69% of ranked servers.
How many players does 4Netplayers Rust Server hold at once?
Offline now for 4Netplayers Rust Server, with the last sample 4 days 4 hours ago. Over the last seven days it averaged 0 players.
Server facts
What is the Rust version on 4Netplayers Rust Server?
The build is Rust network protocol 2634 and build 167781 on Linux, run by 4Netplayers Rust Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is 4Netplayers Rust Server, and is it online now?
Offline now for 4Netplayers Rust Server, last seen 4 days 4 hours ago. 69 of 168 hours up over the last 7 full days, or 41%. The first row Rust Data holds for it is dated 14 October 2026.
Which location does 4Netplayers Rust Server run from?
For 4Netplayers Rust Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 85.14.221.144:28015 is its address.
Settings and map
What rules and settings are recorded for 4Netplayers Rust Server?
No gather rate appears in the name: 4Netplayers Rust Server. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
What is the map on 4Netplayers Rust Server?
The game generates the map on 4Netplayers Rust Server: procedural, size 4,000, seed 1234567890. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does 4Netplayers Rust Server wipe, and how often?
A rhythm cannot be read from the wipes of 4Netplayers Rust Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 14 days 4 hours ago, and that is the one in play.
Tags and filters
Which lists on Rust Data hold 4Netplayers Rust Server, and which filters?
The Rust Data lists that 4Netplayers Rust Server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on 4Netplayers Rust Server?
Read by the game's server browser, the tags 4Netplayers Rust Server publishes are: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into 4Netplayers Rust Server?
In Rust, F1 opens the console: type client.connect 85.14.221.144:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.