Rust Data

rustdata.spaceservers85.190.158.176:10201.ipynb

Run all rust-data · live

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Online 85.190.158.176:10200 checked 8m ago

Rust Server by nitrado.net

Connect

srv = rust.server("85.190.158.176:10201")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #9,753 # top 44%
last wipe 27d ago # no schedule published
next wipe 7d 12h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02.557.51007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. # The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

inatkind
07d 12hThu 5 Nov, 19:00 UTCFW force wipe
135d 12hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:23 UTC FW27d ago 3 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 4269
Map of Rust Server by nitrado.net
map
Procedural Map
size
4000
seed
4269
Open on RustMaps

Server

srv.info()
address
85.190.158.176:10200
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 18:23 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average162/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average148/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average15/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average19/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average69/200

Quick answers

From the figures on this page.

Player counts

How does Rust Server by nitrado.net compare in the rankings?

Player hours over seven days put Rust Server by nitrado.net at #9,753, in the top 44% of the ranked set.

How full does Rust Server by nitrado.net run?

The sample now reads 0 players for Rust Server by nitrado.net, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server data

How smoothly does Rust Server by nitrado.net run?

Server fps over the last 48 hours averages 10; the floor is 10. Buildings, deployables and all else in the world took the count as high as 97,438 entities. The memory field tops out at 2,402 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Rust Server by nitrado.net on?

Rust network protocol 2635 and build 168909 on Windows is what Rust Server by nitrado.net runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Rust Server by nitrado.net, and is it online now?

The current sample puts Rust Server by nitrado.net online. The uptime it reports puts the last restart about 20 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

Which location does Rust Server by nitrado.net run from?

No region is published by Rust Server by nitrado.net. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.190.158.176:10200.

Rules, settings, map

Which settings and rules does Rust Server by nitrado.net run?

No gather rate appears in the name: Rust Server by nitrado.net. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has Rust Server by nitrado.net selected?

Size 4,000, seed 4269: the procedural map on Rust Server by nitrado.net, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Rust Server by nitrado.net wipe, and on what schedule?

A single wipe each month, the force wipe, is all Rust Server by nitrado.net does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 27 days 11 hours ago.

On Rust Server by nitrado.net, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. Peak population on the latest wipe came 19 hours in.

Tags and filters

Which Rust Data filters and lists contain Rust Server by nitrado.net?

On Rust Data, Rust Server by nitrado.net appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Rust Server by nitrado.net?

Read by the game's server browser, the tags Rust Server by nitrado.net publishes are: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Rust Server by nitrado.net?

Enter client.connect 85.190.158.176:10200 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,693 players 11,617 servers online