Offline 85.190.161.109:26000 checked 8h ago
Letsfail
Connect
srv = rust.server("85.190.161.109:26001")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:50 UTC FW28d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 2305
- map
- Procedural Map
- size
- 4000
- seed
- 2305
Server
srv.info()- address
- 85.190.161.109:26000
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 17:50 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 322/375 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 439/475 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 972/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 47/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 986/1000 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 72/250 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Letsfail rank?
Player hours over seven days put Letsfail at #15,310, in the top 69% of the ranked set.
What population does Letsfail carry?
Offline now for Letsfail, with the last sample 8 hours ago. Over the last seven days it averaged 0 players.
About the server
How smoothly does Letsfail run?
Server fps over the last 48 hours averages 13; the floor is 9. Entity numbers reached 93,937, and that includes buildings, deployables and the rest. The memory field tops out at 2,345 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Letsfail on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Letsfail. Steam updates your game for you, but the protocol must match to join.
Is Letsfail up, and what does its uptime show?
Letsfail is offline at this refresh; the last response came 8 hours ago. The uptime it reports puts the last restart about 7 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is Letsfail hosted?
For Letsfail, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 85.190.161.109:26000.
Rules, settings, map
Which settings and rules does Letsfail run?
The name Letsfail carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. Joining requires Rust's premium status. VAC is running: Valve's anti-cheat is on.
Which map has Letsfail selected?
Letsfail runs a procedural map of size 4,000 with seed 2305, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does Letsfail wipe, and on what schedule?
Once a month Letsfail wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 28 days ago.
On Letsfail, what happens on wipe day?
The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which lists on Rust Data hold Letsfail, and which filters?
On Rust Data, Letsfail appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more.
Which meanings do the tags on Letsfail hold?
These tags are published by Letsfail and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^q (Premium): Joining requires Rust's premium status. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Letsfail?
In Rust, F1 opens the console: type client.connect 85.190.161.109:26000. Launch Rust on this page does the same by opening the game through Steam and connecting. Joining requires Rust's premium status.
