Rust Data

rustdata.spaceservers85.194.78.1:28017.ipynb

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Offline 85.194.78.1:28015 checked 34m ago

Server name on in-game server list

Connect

srv = rust.server("85.194.78.1:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak 1
rank #8,813 # top 40%
last wipe 2d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123414:0015:0016:0022:0023:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct16 Oct22 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 21:50 UTC2d ago 1 NaN running 0
1 Mon 19 Oct, 23:39 UTC7d ago 1 halved by day 2 4.9 days 1
2 Tue 13 Oct, 16:45 UTC14d ago 1 held half 6.3 days 1
3 Fri 18 Sep, 08:18 UTC39d ago 1 held half 25.4 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
85.194.78.1:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 21:50 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average650/700
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average45/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average87/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average365/400
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average165/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average157/225

Quick answers

From the figures on this page.

Population

How does Server name on in-game server list compare in the rankings?

Player hours over seven days put Server name on in-game server list at #8,813, in the top 40% of the ranked set.

How full does Server name on in-game server list run?

The current row shows Server name on in-game server list offline; the last response was 34 minutes ago. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

What Rust version does Server name on in-game server list run?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Server name on in-game server list. Joining needs the same protocol on your game; Steam handles the update.

Is Server name on in-game server list up, and what does its uptime show?

Offline now for Server name on in-game server list, last seen 34 minutes ago. Over the last 7 full days the hours up number 28 of 168, 17%. Rust Data logged it first on 17 September 2026.

Where does Server name on in-game server list sit?

No region is published by Server name on in-game server list. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.194.78.1:28015.

Settings and map

What rules and settings are recorded for Server name on in-game server list?

No gather rate appears in the name: Server name on in-game server list. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has Server name on in-game server list loaded?

Server name on in-game server list runs a procedural map, which the game generates.

Wipe schedule

On what schedule does Server name on in-game server list wipe?

Server name on in-game server list wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 2 days 23 hours ago.

What is wipe day on Server name on in-game server list like?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. In the wipes where it did not hold, half was lost by day 2.

Tags, lists

Where does Server name on in-game server list appear among Rust Data lists and filters?

On Rust Data, Server name on in-game server list appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Server name on in-game server list hold?

These tags are published by Server name on in-game server list and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into Server name on in-game server list?

In Rust, F1 opens the console: type client.connect 85.194.78.1:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp5
Max players The server lists 5 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,779 players 11,815 servers online