Rust Data

rustdata.spaceservers85.233.150.44:35017.ipynb

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Online EU 85.233.150.44:35015 checked 9m ago

Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10]

10x biweekly wipes moddedoxide

Connect

srv = rust.server("85.233.150.44:35017")
print(srv.connect_command)

Right now

srv.summary()
players now 2/100 # 2% full
7-day average 1 # peak 6
rank #3,197 # top 14% · #1190 in EU
last wipe 5d ago # biweekly schedule
next wipe 1d 14h # Fri 30 Oct, 15:34 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0246802:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 41% in EU. Ranked on player hours over the last seven days.

Wipe schedule · a steady gap

srv.wipe_schedule()

Next wipe Friday 30 October, 15:34 UTC, in 1d 14h. # Every 7 days 4 hours · medium confidence

usual gap7.3 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak3players, last three wipes
crowd held60%else halves by day 5.5

Coming wipes

inatkind
01d 14hFri 30 Oct, 15:34 UTCwipe
17d 17hThu 5 Nov, 19:00 UTCFW force wipe
28d 17hFri 6 Nov, 19:21 UTCwipe
315d 21hFri 13 Nov, 23:08 UTCwipe
423d 1hSat 21 Nov, 02:54 UTCwipe
530d 5hSat 28 Nov, 06:41 UTCwipe
635d 17hThu 3 Dec, 19:00 UTCFW force wipe
737d 8hSat 5 Dec, 10:28 UTCwipe

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 11:47 UTC5d ago 3 NaN running 0
1 Fri 16 Oct, 08:01 UTC12d ago 3 halved by day 6 7.2 days 0
2 Thu 8 Oct, 16:08 UTC20d ago 4 held half 7.7 days 0
3 Fri 2 Oct, 12:57 UTC26d ago 5 halved by day 5 6.1 days 0
4 Fri 25 Sep, 03:34 UTC33d ago 4 held half 7.4 days 0
5 Thu 17 Sep, 19:34 UTC41d ago 2 held half 7.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3700 · seed 262731628
Map of Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10]
map
Procedural Map
size
3700
seed
262731628
Open on RustMaps

Server

srv.info()
address
85.233.150.44:35015
region
EU
max players
100
group limit
8, the default
wipe schedule
biweekly
last wipe
23 Oct 2026, 11:47 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average35/150
1PROSTOJ CLASSIC #5 [X10|SKINS]EU · groups of 100+ · 10x · biweekly · 9 on average0/100
2[EU] Wild Sanctuary • PvE X10 • XP/SHOP/EVENTSEU · groups of 8+ · 10x · biweekly · 3 on average0/50
3Turbo Rust 10x | PvP | MyMini | SkinBox | x10EU · groups of 20+ · 10x · biweekly · 2 on average0/10
4Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 347 on average183/250
5KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 152 on average25/400

Quick answers

From the figures on this page.

Population

How does Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] compare in the rankings?

On seven-day player hours Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] is #3,197 overall and #1,190 in Europe, inside the top 14% of all ranked servers.

What population does Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] carry?

Current row: 2 players on Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10], against 100 slots. Over the last seven days it averaged 1 players and peaked at 6. Averaged by hour over 48 hours, 14:00 UTC is the busiest, at 3 players.

About the server

How well does Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] perform?

The 48-hour average is 57 server fps, with a low of 22. Entity numbers reached 88,778, and that includes buildings, deployables and the rest. The memory field tops out at 3,563 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10]?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10]. Steam updates your game for you, but the protocol must match to join.

Is Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] up, and what does its uptime show?

Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] reports itself online at the current refresh. Count back 47 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] hosted?

In Europe, Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] lists itself, using the EU tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.233.150.44:35015.

Settings and map

Which settings and rules does Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] run?

Gather sits at 10x, read from the server's own name: Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10]. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10]?

Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] runs a procedural map of size 3,700 with seed 262731628, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] wipe, and how often?

About every 7.3 days is how often Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] has wiped of late. The schedule puts the next wipe on Friday 30 October at 15:34 UTC. This world was created 5 days 13 hours ago. The tags list a two-weekly wipe cycle.

On Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10], what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. The crowd on the latest wipe topped out 6 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 60% of the time. The drop under half arrived by day 5.5 in the other cases.

Lists and tags

Which lists on Rust Data hold Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10], and which filters?

These Rust Data lists include Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10]: EU Rust servers, Modded Rust servers and 10x Rust servers: the live sample. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.

Which meanings do the tags on Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] hold?

The game's server browser reads these tags from Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10]: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^b (Biweekly): Wipes run on a two-week cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The server browser files it under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10]?

In Rust, F1 opens the console: type client.connect 85.233.150.44:35015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^b,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players 100 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Wipes run on a two-week cycle.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 42,340 players 11,701 servers online