Offline 85.251.89.125:28015 checked 7d ago
Rust Test Local
Connect
srv = rust.server("85.251.89.125:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 23:43 UTC8d ago | 1 | NaN | running | 1 |
| 1 | Fri 9 Oct, 13:39 UTC19d ago | 1 | NaN | 11.4 days | 1 |
| 2 | Fri 18 Sep, 07:56 UTC41d ago | 1 | halved by day 3 | 21.2 days | 0 |
| 3 | Fri 18 Sep, 00:11 UTC41d ago | 1 | NaN | 0.3 days | 1 |
| 4 | Wed 16 Sep, 00:25 UTC43d ago | 1 | held half | 2 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 85.251.89.125:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 23:43 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 341/375 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 281/325 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 32/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 21/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 40/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 122/200 |
Quick answers
From the figures on this page.
Player counts
How does Rust Test Local compare in the rankings?
Rank #15,423 on seven-day player hours for Rust Test Local, within the top 69% of all ranked servers.
How many players does Rust Test Local hold at once?
Offline now for Rust Test Local, with the last sample 7 days 20 hours ago.
Server data
What is the Rust version on Rust Test Local?
The build is Rust network protocol 2634 and build 167234 on Linux, run by Rust Test Local. Steam updates your game for you, but the protocol must match to join.
Is Rust Test Local up, and what does its uptime show?
Offline now for Rust Test Local, last seen 7 days 20 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Rust Test Local sit?
There is no region published for Rust Test Local. Rust Data does not look up where the machine stands; it shows where a server says it is. 85.251.89.125:28015 is its address.
Map and rules
Which rules apply on Rust Test Local, and what settings?
You will not find a gather rate in the string Rust Test Local. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. The VAC field reads off.
Which map has Rust Test Local selected?
The game generates its map: procedural, on Rust Test Local.
Wipe schedule
On what schedule does Rust Test Local wipe?
Rust Test Local wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 8 days 9 hours ago.
On Rust Test Local, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The drop under half arrived by day 3 in the other cases.
Tags and filters
Which Rust Data filters and lists contain Rust Test Local?
The Rust Data lists that Rust Test Local fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Rust Test Local hold?
Read by the game's server browser, the tags Rust Test Local publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167234 (Build): Recorded game build: 167234; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join Rust Test Local?
In Rust, F1 opens the console: type client.connect 85.251.89.125:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.