Offline EU 85.61.52.207:28015 checked 2d ago
DEVELOPMENT SERVER
Connect
srv = rust.server("85.61.52.207:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 54% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 11d 3h | Sun 8 Nov, 15:16 UTC | wipe |
| 2 | 25d 3h | Sun 22 Nov, 15:16 UTC | wipe |
| 3 | 36d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 4 | 39d 3h | Sun 6 Dec, 15:16 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 15:16 UTC2d ago | 1 | NaN | running | 1 |
| 1 | Mon 12 Oct, 09:04 UTC16d ago | 1 | held half | 13.3 days | 0 |
| 2 | Sat 10 Oct, 19:51 UTC17d ago | 2 | NaN | 1.6 days | 1 |
| 3 | Fri 2 Oct, 22:56 UTC25d ago | 1 | NaN | 7.9 days | 1 |
| 4 | Wed 30 Sep, 18:36 UTC27d ago | 1 | NaN | 2.2 days | 1 |
| 5 | Sun 27 Sep, 07:28 UTC31d ago | 1 | NaN | 3.5 days | 1 |
| 6 | Sun 13 Sep, 15:40 UTC44d ago | 1 | NaN | 13.7 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 85.61.52.207:28015
- region
- EU
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 25 Oct 2026, 15:16 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 236 on average | 186/2000 |
| 1 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 52 on average | 51/100 |
| 2 | RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 30 on average | 17/200 |
| 3 | [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 27 on average | 17/50 |
| 4 | [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid | EU · groups of 10+ · biweekly · 27 on average | 21/100 |
| 5 | PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events | EU · groups of 8+ · biweekly · 25 on average | 20/100 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does DEVELOPMENT SERVER rank?
Player hours over the last seven days: #12,001 for DEVELOPMENT SERVER, #2,381 in Europe, within the top 54% of the ranked set.
How full does DEVELOPMENT SERVER run?
The current row shows DEVELOPMENT SERVER offline; the last response was 2 days 17 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
Server facts
What is the Rust version on DEVELOPMENT SERVER?
Rust network protocol 2635 and build 168909 on Windows is what DEVELOPMENT SERVER runs. Steam updates your game for you, but the protocol must match to join.
How reliable is DEVELOPMENT SERVER, and is it up?
Offline now for DEVELOPMENT SERVER, last seen 2 days 17 hours ago. Over the last 7 full days the hours up number 3 of 168, 2%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does DEVELOPMENT SERVER run from?
In Europe, DEVELOPMENT SERVER lists itself, using the EU tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.61.52.207:28015.
Map and rules
Which settings and rules does DEVELOPMENT SERVER run?
No gather rate appears in the name: DEVELOPMENT SERVER. No custom cap; the default of 8 players per group stands. pve is the game mode here, and player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Wipe schedule
On what schedule does DEVELOPMENT SERVER wipe?
Too few wipes are on record for DEVELOPMENT SERVER to confirm its schedule, so the tag drives the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 2 days 20 hours ago, and that is the one in play. The tags list a two-weekly wipe cycle.
On DEVELOPMENT SERVER, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 2 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Tags, lists
Which Rust Data filters and lists contain DEVELOPMENT SERVER?
The Rust Data lists that DEVELOPMENT SERVER fits are: EU Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
How should you read the server tags on DEVELOPMENT SERVER?
Read by the game's server browser, the tags DEVELOPMENT SERVER publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^b (Biweekly): Wipes run on a two-week cycle; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): Europe is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to DEVELOPMENT SERVER?
Enter client.connect 85.61.52.207:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.