Offline 85.72.131.173:28015 checked 8d ago
Eternal Rust | DEV
Connect
srv = rust.server("85.72.131.173:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 85.72.131.173:28015
- region
- –
- max players
- 100
- group limit
- 6 max
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 19:33 UTC
- hostname
- –
- first seen
- 19 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 | EU · groups of 5 · weekly · 74 on average | 75/250 |
| 1 | SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 | EU · groups of 5 · 51 on average | 104/200 |
| 2 | 红果十倍/10.26号新开/爆枪/新人入门 | EA · groups of 6 · weekly · 10 on average | 1/200 |
| 3 | Rustico 3 | groups of 5 · 6 on average | 11/100 |
| 4 | Bustabar NA PvP - No Wipe - Raid Protection | NA · groups of 5 · 1 on average | 0/50 |
| 5 | РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 | EU · groups of 5 · weekly · 1 on average | 0/200 |
Quick answers
From the figures on this page.
Population data
What position does Eternal Rust | DEV take in the server rankings?
Player hours over seven days put Eternal Rust | DEV at #15,325, in the top 70% of the ranked set.
How full does Eternal Rust | DEV run?
Offline now for Eternal Rust | DEV, with the last sample 8 days 7 hours ago.
Server data
Which Rust version is Eternal Rust | DEV on?
The build is Rust network protocol 2634 and build 167781 on Windows, run by Eternal Rust | DEV. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Eternal Rust | DEV, and is it online now?
Offline now for Eternal Rust | DEV, last seen 8 days 7 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 19 October 2026.
In which location is Eternal Rust | DEV hosted?
There is no region published for Eternal Rust | DEV. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 85.72.131.173:28015.
Rules, settings, map
What rules and settings are recorded for Eternal Rust | DEV?
No gather rate appears in the name: Eternal Rust | DEV. Group size tops out at 6 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Eternal Rust | DEV?
The game generates its map: procedural, on Eternal Rust | DEV.
Wipe schedule
On what schedule does Eternal Rust | DEV wipe?
Too few wipes are on record for Eternal Rust | DEV to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 26 days ago.
Tags, lists
Where does Eternal Rust | DEV appear among Rust Data lists and filters?
These Rust Data lists include Eternal Rust | DEV: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Eternal Rust | DEV?
The game's server browser reads these tags from Eternal Rust | DEV: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts6 (Group limit): Team size tops out at 6; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join Eternal Rust | DEV?
Enter client.connect 85.72.131.173:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.