Offline 85.72.240.52:35005 checked 37d ago
Tin & Blood
Connect
srv = rust.server("85.72.240.52:35006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 1789661113- map
- Procedural Map
- size
- 6000
- seed
- 1789661113
Server
srv.info()- address
- 85.72.240.52:35005
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Sep 2026, 20:46 UTC
- hostname
- –
- first seen
- 19 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 530 on average | 237/300 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 329 on average | 16/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 327 on average | 30/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 117/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 47/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 52/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Tin & Blood rank?
Over the last seven days Tin & Blood sits at #15,491 on player hours, in the top 69% of ranked servers.
What population does Tin & Blood carry?
Tin & Blood returns no live count at this refresh, having last been seen 37 days 11 hours ago.
About the server
What is the Rust version on Tin & Blood?
Version Rust network protocol 2633 and build 164530 on Linux is reported by Tin & Blood. The protocol has to match before you can join, and Steam does the updating.
How reliable is Tin & Blood, and is it online now?
Offline now for Tin & Blood, last seen 37 days 11 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 19 September 2026.
In which location is Tin & Blood hosted?
For Tin & Blood, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.72.240.52:35005.
Rules, settings, map
What rules and settings are recorded for Tin & Blood?
The name Tin & Blood carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.
Which map has Tin & Blood selected?
Size 6,000, seed 1789661113: the procedural map on Tin & Blood, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does Tin & Blood wipe?
A rhythm cannot be read from the wipes of Tin & Blood on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 46 days 6 hours ago, and that is the one in play.
Tags, lists
Where does Tin & Blood appear among Rust Data lists and filters?
These Rust Data lists include Tin & Blood: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Tin & Blood hold?
Read by the game's server browser, the tags Tin & Blood publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): The server runs build 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Tin & Blood?
In Rust, F1 opens the console: type client.connect 85.72.240.52:35005. Launch Rust on this page does the same by opening the game through Steam and connecting.