Offline 85.72.243.22:35005 checked 37d ago
Tin & Blood
Connect
srv = rust.server("85.72.243.22:35006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 85.72.243.22:35005
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Sep 2026, 20:46 UTC
- hostname
- –
- first seen
- 20 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 532 on average | 212/250 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 327 on average | 15/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 325 on average | 19/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 114/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 278 on average | 42/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 40/100 |
Quick answers
From the figures on this page.
Population data
How does Tin & Blood compare in the rankings?
Rank #15,515 on seven-day player hours for Tin & Blood, within the top – of all ranked servers.
How full does Tin & Blood run?
Tin & Blood returns no live count at this refresh, having last been seen 37 days 12 hours ago.
About the server
What is the Rust version on Tin & Blood?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Tin & Blood, and is it online now?
Tin & Blood is offline at this refresh; the last response came 37 days 12 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 20 September 2026.
Where does Tin & Blood sit?
For Tin & Blood, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.72.243.22:35005.
Map and rules
What rules and settings are recorded for Tin & Blood?
No gather rate appears in the name: Tin & Blood. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.
Which map has Tin & Blood selected?
A procedural map runs on Tin & Blood, generated by the game.
Wipes and dates
On what schedule does Tin & Blood wipe?
A rhythm cannot be read from the wipes of Tin & Blood on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 46 days 7 hours ago.
Tags, lists
Which Rust Data filters and lists contain Tin & Blood?
The Rust Data lists that Tin & Blood fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Tin & Blood?
The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Build number: 164530; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Tin & Blood?
Enter client.connect 85.72.243.22:35005 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.