Offline 86.103.6.78:28015 checked 36d ago
#1 Rust LAN-Server | TEST
Connect
srv = rust.server("86.103.6.78:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 21 Sep, 11:22 UTC36d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 923208345
- map
- Procedural Map
- size
- 2000
- seed
- 923208345
Server
srv.info()- address
- 86.103.6.78:28015
- region
- –
- max players
- 25
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 21 Sep 2026, 13:50 UTC
- hostname
- –
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 20/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 7/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 5/1000 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 61 on average | 34/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 59 on average | 61/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 | EU · groups of 16+ · monthly · 58 on average | 0/1000 |
Quick answers
From the figures on this page.
Population data
What position does #1 Rust LAN-Server | TEST take in the server rankings?
Over the last seven days #1 Rust LAN-Server | TEST sits at #14,956 on player hours, in the top 65% of ranked servers.
What population does #1 Rust LAN-Server | TEST carry?
#1 Rust LAN-Server | TEST returns no live count at this refresh, having last been seen 36 days 13 hours ago.
About the server
Which Rust version is #1 Rust LAN-Server | TEST on?
Version Rust network protocol 2633 and build 164530 on Windows is reported by #1 Rust LAN-Server | TEST. Steam updates your game for you, but the protocol must match to join.
How reliable is #1 Rust LAN-Server | TEST, and is it up?
#1 Rust LAN-Server | TEST is offline at this refresh; the last response came 36 days 13 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 21 September 2026.
Which location does #1 Rust LAN-Server | TEST run from?
For #1 Rust LAN-Server | TEST, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 86.103.6.78:28015 is its address.
Rules, settings, map
What rules and settings are recorded for #1 Rust LAN-Server | TEST?
The name #1 Rust LAN-Server | TEST carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on #1 Rust LAN-Server | TEST?
#1 Rust LAN-Server | TEST runs a procedural map of size 2,000 with seed 923208345, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does #1 Rust LAN-Server | TEST wipe, and on what schedule?
The only wipe #1 Rust LAN-Server | TEST takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 36 days 13 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
What is wipe day on #1 Rust LAN-Server | TEST like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which Rust Data filters and lists contain #1 Rust LAN-Server | TEST?
These Rust Data lists include #1 Rust LAN-Server | TEST: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on #1 Rust LAN-Server | TEST?
These tags are published by #1 Rust LAN-Server | TEST and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp25 (Max players): Slot count: 25; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Build number: 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into #1 Rust LAN-Server | TEST?
Enter client.connect 86.103.6.78:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.