Online 86.120.159.44:28015 checked 7m ago
Rust Development Server
Connect
srv = rust.server("86.120.159.44:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 18:35 UTC4d ago | 1 | NaN | running | 1 |
| 1 | Thu 22 Oct, 17:52 UTC5d ago | 1 | NaN | 1 days | 1 |
| 2 | Tue 20 Oct, 14:58 UTC7d ago | 1 | held half | 2.1 days | 1 |
| 3 | Tue 20 Oct, 07:50 UTC7d ago | 1 | NaN | 0.3 days | 1 |
| 4 | Sat 17 Oct, 17:24 UTC10d ago | 1 | held half | 2.6 days | 1 |
| 5 | Sat 17 Oct, 05:18 UTC11d ago | 1 | NaN | 0.5 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 86.120.159.44:28015
- region
- –
- max players
- 3
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 18:35 UTC
- hostname
- –
- first seen
- 13 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 535 on average | 311/300 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 320 on average | 23/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 319 on average | 20/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 204/200 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 277 on average | 101/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 30/100 |
Quick answers
From the figures on this page.
Player counts
How does Rust Development Server compare in the rankings?
Rank #4,800 on seven-day player hours for Rust Development Server, within the top 22% of all ranked servers.
How many players does Rust Development Server hold at once?
Current row: 1 players on Rust Development Server, against 3 slots. Over the last seven days it averaged 1 players and peaked at 1. The 48-hour sample puts the busiest hour at 10:00 UTC, averaging 1 players.
Server data
What is the Rust version on Rust Development Server?
Rust network protocol 2635 and build 168909 on Windows is what Rust Development Server runs. Steam updates your game for you, but the protocol must match to join.
Is Rust Development Server up, and what does its uptime show?
The current sample puts Rust Development Server online. Uptime of 34% across the last 7 full days: 57 hours of 168. The first row Rust Data holds for it is dated 13 October 2026.
Which location does Rust Development Server run from?
No region is published by Rust Development Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 86.120.159.44:28015.
Rules, settings, map
Which rules apply on Rust Development Server, and what settings?
The name Rust Development Server carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC off.
What is the map on Rust Development Server?
The game generates its map: procedural, on Rust Development Server.
Wipe data
When does Rust Development Server wipe, and how often?
Irregular wipe times on Rust Development Server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 4 days 12 hours ago.
What is wipe day on Rust Development Server like?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 100% of recent wipes.
Tags and filters
Which lists on Rust Data hold Rust Development Server, and which filters?
The Rust Data lists that Rust Development Server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Rust Development Server?
These tags are published by Rust Development Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp3 (Max players): 3 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Rust Development Server?
Enter client.connect 86.120.159.44:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.