Offline 86.122.160.121:28015 checked 33d ago
Nono Dev Lab
Connect
srv = rust.server("86.122.160.121:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 22 Sep, 22:36 UTC36d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 86.122.160.121:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Sep 2026, 22:36 UTC
- hostname
- –
- first seen
- 22 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 575/625 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 413/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 78/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 74/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 54/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 188/225 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Nono Dev Lab rank?
Player hours over seven days put Nono Dev Lab at #15,065, in the top 65% of the ranked set.
How full does Nono Dev Lab run?
Offline now for Nono Dev Lab, with the last sample 33 days 5 hours ago.
About the server
Which Rust version is Nono Dev Lab on?
Rust network protocol 2633 and build 165217 on Windows is what Nono Dev Lab runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Nono Dev Lab, and is it online now?
Nono Dev Lab is offline at this refresh; the last response came 33 days 5 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 22 September 2026.
In which location is Nono Dev Lab hosted?
There is no region published for Nono Dev Lab. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 86.122.160.121:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Nono Dev Lab?
The name Nono Dev Lab carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. The VAC field reads off.
Which map has Nono Dev Lab selected?
The game generates its map: procedural, on Nono Dev Lab.
Wipe schedule
When does Nono Dev Lab wipe, and on what schedule?
Too few wipes are on record for Nono Dev Lab to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 36 days 15 hours ago, and that is the one in play.
What is wipe day on Nono Dev Lab like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.
Tags and filters
Where does Nono Dev Lab appear among Rust Data lists and filters?
These Rust Data lists include Nono Dev Lab: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Nono Dev Lab?
The game's server browser reads these tags from Nono Dev Lab: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to Nono Dev Lab?
In Rust, F1 opens the console: type client.connect 86.122.160.121:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.