Offline 86.135.125.172:28015 checked 9d ago
cdogservers.net - Public
Connect
srv = rust.server("86.135.125.172:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 22:17 UTC10d ago | 0 | NaN | running | 0 |
| 1 | Sun 18 Oct, 02:25 UTC11d ago | 2 | NaN | 1.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 1337
- map
- Procedural Map
- size
- 6000
- seed
- 1337
Server
srv.info()- address
- 86.135.125.172:28015
- region
- –
- max players
- 400
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 00:44 UTC
- hostname
- –
- first seen
- 17 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 491 on average | 60/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 98/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 284 on average | 288/350 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 16/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 360/450 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 281/325 |
Quick answers
From the figures on this page.
Population
How does cdogservers.net - Public compare in the rankings?
Over the last seven days cdogservers.net - Public sits at #15,409 on player hours, in the top 69% of ranked servers.
How many players does cdogservers.net - Public hold at once?
The current row shows cdogservers.net - Public offline; the last response was 9 days 1 hours ago.
Server data
What Rust version does cdogservers.net - Public run?
The build is Rust network protocol 2634 and build 167781 on Windows, run by cdogservers.net - Public. Steam updates your game for you, but the protocol must match to join.
Is cdogservers.net - Public up, and what does its uptime show?
The latest sample has cdogservers.net - Public offline, with a last sighting 9 days 1 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 17 October 2026.
In which location is cdogservers.net - Public hosted?
For cdogservers.net - Public, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 86.135.125.172:28015.
Settings and map
Which settings and rules does cdogservers.net - Public run?
The name cdogservers.net - Public carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has cdogservers.net - Public selected?
Size 6,000, seed 1337: the procedural map on cdogservers.net - Public, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does cdogservers.net - Public wipe, and how often?
A rhythm cannot be read from the wipes of cdogservers.net - Public on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 10 days 1 hours ago.
What is wipe day on cdogservers.net - Public like?
Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which lists on Rust Data hold cdogservers.net - Public, and which filters?
These Rust Data lists include cdogservers.net - Public: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on cdogservers.net - Public?
Read by the game's server browser, the tags cdogservers.net - Public publishes are: gmrust (Game mode): Rust survival in its standard form; mp400 (Max players): Slot count: 400; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to cdogservers.net - Public?
In Rust, F1 opens the console: type client.connect 86.135.125.172:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.