Online 86.135.82.110:28015 checked 11m ago
cdogservers.net - Public
Connect
srv = rust.server("86.135.82.110:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 1337
- map
- Procedural Map
- size
- 6000
- seed
- 1337
Server
srv.info()- address
- 86.135.82.110:28015
- region
- –
- max players
- 400
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 00:44 UTC
- hostname
- –
- first seen
- 21 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 468/575 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 295/400 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 41/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 34/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 83/150 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 101/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does cdogservers.net - Public rank?
Over the last seven days cdogservers.net - Public sits at #15,339 on player hours, in the top 69% of ranked servers.
What population does cdogservers.net - Public carry?
Current row: 0 players on cdogservers.net - Public, against 400 slots. Over the last seven days it averaged 0 players.
Server facts
How smoothly does cdogservers.net - Public run?
Server fps over the last 48 hours averages 92; the floor is 64. Entity numbers reached 209,347, and that includes buildings, deployables and the rest. A high of 4,154 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on cdogservers.net - Public?
The build is Rust network protocol 2634 and build 167781 on Windows, run by cdogservers.net - Public. Steam updates your game for you, but the protocol must match to join.
How reliable is cdogservers.net - Public, and is it online now?
The current sample puts cdogservers.net - Public online. The uptime it reports puts the last restart about 22 hours ago. Over the last 6 full days the hours up number 137 of 144, 95%. Its earliest recorded date in Rust Data is 21 October 2026.
Where does cdogservers.net - Public sit?
There is no region published for cdogservers.net - Public. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 86.135.82.110:28015 is its address.
Rules, settings, map
Which rules apply on cdogservers.net - Public, and what settings?
You will not find a gather rate in the string cdogservers.net - Public. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
What is the map on cdogservers.net - Public?
Size 6,000, seed 1337: the procedural map on cdogservers.net - Public, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does cdogservers.net - Public wipe, and on what schedule?
The record for cdogservers.net - Public holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 8 days 21 hours ago.
Tags, lists
Which lists on Rust Data hold cdogservers.net - Public, and which filters?
The Rust Data lists that cdogservers.net - Public fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on cdogservers.net - Public?
These tags are published by cdogservers.net - Public and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp400 (Max players): 400 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join cdogservers.net - Public?
Enter client.connect 86.135.82.110:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.