Offline 86.150.56.94:28015 checked 9d ago
RustOverlay test
Connect
srv = rust.server("86.150.56.94:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 17 Oct, 10:08 UTC11d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 86.150.56.94:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 10:13 UTC
- hostname
- –
- first seen
- 17 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 541 on average | 659/700 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 414/475 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 310 on average | 35/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 310 on average | 52/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 270 on average | 219/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 112/150 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does RustOverlay test rank?
Rank #13,039 on seven-day player hours for RustOverlay test, within the top 59% of all ranked servers.
What population does RustOverlay test carry?
RustOverlay test returns no live count at this refresh, having last been seen 9 days 3 hours ago.
Server data
Which Rust version is RustOverlay test on?
Version Rust network protocol 2634 and build 167781 on Windows is reported by RustOverlay test. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RustOverlay test, and is it online now?
Offline now for RustOverlay test, last seen 9 days 3 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 17 October 2026.
Which location does RustOverlay test run from?
For RustOverlay test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 86.150.56.94:28015.
Rules, settings, map
Which settings and rules does RustOverlay test run?
No gather rate appears in the name: RustOverlay test. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. The VAC field reads off.
Which map has RustOverlay test selected?
RustOverlay test runs a procedural map, which the game generates.
Wipes and dates
When does RustOverlay test wipe, and how often?
Too few wipes are on record for RustOverlay test to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 11 days 2 hours ago.
What is wipe day on RustOverlay test like?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which lists on Rust Data hold RustOverlay test, and which filters?
The Rust Data lists that RustOverlay test fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on RustOverlay test hold?
The game's server browser reads these tags from RustOverlay test: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into RustOverlay test?
The manual route: launch Rust, F1, then client.connect 86.150.56.94:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.