Rust Data

rustdata.spaceservers86.150.56.94:28017.ipynb

Run all rust-data · live

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Offline 86.150.56.94:28015 checked 9d ago

RustOverlay test

Connect

srv = rust.server("86.150.56.94:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,039 # top 59%
last wipe 11d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct22 Oct24 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 17 Oct, 10:08 UTC11d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
86.150.56.94:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 10:13 UTC
hostname
–
first seen
17 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average659/700
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average414/475
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average35/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average52/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average219/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average112/150

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does RustOverlay test rank?

Rank #13,039 on seven-day player hours for RustOverlay test, within the top 59% of all ranked servers.

What population does RustOverlay test carry?

RustOverlay test returns no live count at this refresh, having last been seen 9 days 3 hours ago.

Server data

Which Rust version is RustOverlay test on?

Version Rust network protocol 2634 and build 167781 on Windows is reported by RustOverlay test. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RustOverlay test, and is it online now?

Offline now for RustOverlay test, last seen 9 days 3 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 17 October 2026.

Which location does RustOverlay test run from?

For RustOverlay test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 86.150.56.94:28015.

Rules, settings, map

Which settings and rules does RustOverlay test run?

No gather rate appears in the name: RustOverlay test. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. The VAC field reads off.

Which map has RustOverlay test selected?

RustOverlay test runs a procedural map, which the game generates.

Wipes and dates

When does RustOverlay test wipe, and how often?

Too few wipes are on record for RustOverlay test to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 11 days 2 hours ago.

What is wipe day on RustOverlay test like?

The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which lists on Rust Data hold RustOverlay test, and which filters?

The Rust Data lists that RustOverlay test fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on RustOverlay test hold?

The game's server browser reads these tags from RustOverlay test: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into RustOverlay test?

The manual route: launch Rust, F1, then client.connect 86.150.56.94:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 70,266 players 11,730 servers online