Rust Data

rustdata.spaceservers86.164.122.205:28017.ipynb

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Offline 86.164.122.205:28015 checked 37d ago

Vehicle Testing

Connect

srv = rust.server("86.164.122.205:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,814 # top 60%
last wipe 37d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 21 Sep, 16:15 UTC37d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
86.164.122.205:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
21 Sep 2026, 16:15 UTC
hostname
–
first seen
21 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average500/550
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average410/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average57/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average56/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average59/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average156/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Vehicle Testing rank?

Over the last seven days Vehicle Testing sits at #13,814 on player hours, in the top 60% of ranked servers.

How full does Vehicle Testing run?

Offline now for Vehicle Testing, with the last sample 37 days 20 hours ago.

Server facts

What is the Rust version on Vehicle Testing?

Version Rust network protocol 2633 and build 164530 on Windows is reported by Vehicle Testing. Steam updates your game for you, but the protocol must match to join.

Is Vehicle Testing up, and what does its uptime show?

Offline now for Vehicle Testing, last seen 37 days 20 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 21 September 2026.

Where does Vehicle Testing sit?

There is no region published for Vehicle Testing. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 86.164.122.205:28015 is its address.

Rules, settings, map

Which rules apply on Vehicle Testing, and what settings?

No gather rate appears in the name: Vehicle Testing. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on Vehicle Testing?

A procedural map runs on Vehicle Testing, generated by the game.

Wipe schedule

On what schedule does Vehicle Testing wipe?

A rhythm cannot be read from the wipes of Vehicle Testing on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 37 days 20 hours ago.

What is wipe day on Vehicle Testing like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Lists and tags

Which Rust Data filters and lists contain Vehicle Testing?

These Rust Data lists include Vehicle Testing: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Vehicle Testing?

These tags are published by Vehicle Testing and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to Vehicle Testing?

Enter client.connect 86.164.122.205:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs164530
Build Recorded game build: 164530.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 68,594 players 11,792 servers online