Rust Data

rustdata.spaceservers86.174.170.175:28016.ipynb

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Offline 86.174.170.175:28015 checked 36d ago

Local_Test

Connect

srv = rust.server("86.174.170.175:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,219 # top 57%
last wipe 36d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep25 Sep27 Sep28 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
86.174.170.175:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
22 Sep 2026, 23:51 UTC
hostname
–
first seen
22 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average539/525
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average407/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average52/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average47/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average62/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average171/200

Quick answers

From the figures on this page.

Population

What position does Local_Test take in the server rankings?

Over the last seven days Local_Test sits at #13,219 on player hours, in the top 57% of ranked servers.

How many players does Local_Test hold at once?

The current row shows Local_Test offline; the last response was 36 days 12 hours ago.

Server data

What Rust version does Local_Test run?

Rust network protocol 2633 and build 165217 on Windows is what Local_Test runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Local_Test, and is it online now?

The latest sample has Local_Test offline, with a last sighting 36 days 12 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 22 September 2026.

Where does Local_Test sit?

There is no region published for Local_Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 86.174.170.175:28015.

Settings and map

Which settings and rules does Local_Test run?

The name Local_Test carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. VAC is not running; Valve's anti-cheat is off.

Which map has Local_Test loaded?

Local_Test runs a procedural map, which the game generates.

Wipe schedule

When does Local_Test wipe, and how often?

A rhythm cannot be read from the wipes of Local_Test on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 36 days 12 hours ago.

Lists and tags

Which lists on Rust Data hold Local_Test, and which filters?

On Rust Data, Local_Test appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Local_Test hold?

Read by the game's server browser, the tags Local_Test publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Build number: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to Local_Test?

Enter client.connect 86.174.170.175:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build Build number: 165217.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 67,745 players 11,776 servers online