Rust Data

rustdata.spaceservers86.191.185.174:28017.ipynb

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Offline 86.191.185.174:28015 checked 34d ago

Cyberbunny Staging Server

Connect

srv = rust.server("86.191.185.174:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/20 # 5% full
7-day average 0 # peak –
rank #13,374 # top 60%
last wipe 34d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
86.191.185.174:28015
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
24 Sep 2026, 13:41 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average221/275
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average136/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average26/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average16/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average28/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average13/200

Quick answers

From the figures on this page.

Player counts

How does Cyberbunny Staging Server compare in the rankings?

Rank #13,374 on seven-day player hours for Cyberbunny Staging Server, within the top 60% of all ranked servers.

What population does Cyberbunny Staging Server carry?

The current row shows Cyberbunny Staging Server offline; the last response was 34 days 10 hours ago.

About the server

What is the Rust version on Cyberbunny Staging Server?

The build is Rust network protocol 2633 and build 165217 on Windows, run by Cyberbunny Staging Server. Steam updates your game for you, but the protocol must match to join.

How reliable is Cyberbunny Staging Server, and is it online now?

The latest sample has Cyberbunny Staging Server offline, with a last sighting 34 days 10 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 24 September 2026.

In which location is Cyberbunny Staging Server hosted?

No region is published by Cyberbunny Staging Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 86.191.185.174:28015.

Settings and map

What rules and settings are recorded for Cyberbunny Staging Server?

You will not find a gather rate in the string Cyberbunny Staging Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has Cyberbunny Staging Server loaded?

Cyberbunny Staging Server runs a procedural map, which the game generates.

Wipe schedule

When does Cyberbunny Staging Server wipe, and on what schedule?

Too few wipes are on record for Cyberbunny Staging Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 34 days 11 hours ago, and that is the one in play.

Tags and filters

Where does Cyberbunny Staging Server appear among Rust Data lists and filters?

The Rust Data lists that Cyberbunny Staging Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Cyberbunny Staging Server?

Read by the game's server browser, the tags Cyberbunny Staging Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Cyberbunny Staging Server?

In Rust, F1 opens the console: type client.connect 86.191.185.174:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp20
Max players The server lists 20 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,565 players 11,700 servers online