Offline 86.191.185.174:28015 checked 34d ago
Cyberbunny Staging Server
Connect
srv = rust.server("86.191.185.174:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 86.191.185.174:28015
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Sep 2026, 13:41 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 565 on average | 221/275 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 136/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 26/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 289 on average | 16/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 28/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 13/200 |
Quick answers
From the figures on this page.
Player counts
How does Cyberbunny Staging Server compare in the rankings?
Rank #13,374 on seven-day player hours for Cyberbunny Staging Server, within the top 60% of all ranked servers.
What population does Cyberbunny Staging Server carry?
The current row shows Cyberbunny Staging Server offline; the last response was 34 days 10 hours ago.
About the server
What is the Rust version on Cyberbunny Staging Server?
The build is Rust network protocol 2633 and build 165217 on Windows, run by Cyberbunny Staging Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Cyberbunny Staging Server, and is it online now?
The latest sample has Cyberbunny Staging Server offline, with a last sighting 34 days 10 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 24 September 2026.
In which location is Cyberbunny Staging Server hosted?
No region is published by Cyberbunny Staging Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 86.191.185.174:28015.
Settings and map
What rules and settings are recorded for Cyberbunny Staging Server?
You will not find a gather rate in the string Cyberbunny Staging Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
Which map has Cyberbunny Staging Server loaded?
Cyberbunny Staging Server runs a procedural map, which the game generates.
Wipe schedule
When does Cyberbunny Staging Server wipe, and on what schedule?
Too few wipes are on record for Cyberbunny Staging Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 34 days 11 hours ago, and that is the one in play.
Tags and filters
Where does Cyberbunny Staging Server appear among Rust Data lists and filters?
The Rust Data lists that Cyberbunny Staging Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Cyberbunny Staging Server?
Read by the game's server browser, the tags Cyberbunny Staging Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Cyberbunny Staging Server?
In Rust, F1 opens the console: type client.connect 86.191.185.174:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.