Offline 86.191.66.215:28015 checked 35d ago
Cyberbunny Staging Server
Connect
srv = rust.server("86.191.66.215:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 86.191.66.215:28015
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Sep 2026, 13:41 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 482 on average | 44/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 77/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 284 on average | 238/250 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 9/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 287/325 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 257 on average | 262/275 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Cyberbunny Staging Server rank?
Player hours over seven days put Cyberbunny Staging Server at #13,392, in the top 60% of the ranked set.
What population does Cyberbunny Staging Server carry?
Cyberbunny Staging Server returns no live count at this refresh, having last been seen 35 days 10 hours ago.
About the server
What is the Rust version on Cyberbunny Staging Server?
The build is Rust network protocol 2633 and build 165217 on Windows, run by Cyberbunny Staging Server. The protocol has to match before you can join, and Steam does the updating.
Is Cyberbunny Staging Server up, and what does its uptime show?
Cyberbunny Staging Server is offline at this refresh; the last response came 35 days 10 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 24 September 2026.
Where does Cyberbunny Staging Server sit?
For Cyberbunny Staging Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 86.191.66.215:28015 is its address.
Rules, settings, map
Which settings and rules does Cyberbunny Staging Server run?
No gather rate appears in the name: Cyberbunny Staging Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Cyberbunny Staging Server selected?
Cyberbunny Staging Server runs a procedural map, which the game generates.
Wipes and dates
When does Cyberbunny Staging Server wipe, and how often?
A rhythm cannot be read from the wipes of Cyberbunny Staging Server on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 35 days 13 hours ago.
Tags, lists
Which lists on Rust Data hold Cyberbunny Staging Server, and which filters?
The Rust Data lists that Cyberbunny Staging Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Cyberbunny Staging Server hold?
These tags are published by Cyberbunny Staging Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): 20 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into Cyberbunny Staging Server?
In Rust, F1 opens the console: type client.connect 86.191.66.215:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.