Offline 86.21.233.58:28035 checked 12d ago
[EU] Shardfall | PvE MMO | One character, every world
Connect
srv = rust.server("86.21.233.58:28037")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 10 Oct, 23:51 UTC17d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1000 · seed 2026
- map
- Procedural Map
- size
- 1000
- seed
- 2026
Server
srv.info()- address
- 86.21.233.58:28035
- region
- –
- max players
- 400
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 10 Oct 2026, 23:51 UTC
- hostname
- –
- first seen
- 9 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 74 on average | 453/700 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does [EU] Shardfall | PvE MMO | One character, every world rank?
Player hours over seven days put [EU] Shardfall | PvE MMO | One character, every world at #15,102, in the top 70% of the ranked set.
How many players does [EU] Shardfall | PvE MMO | One character, every world hold at once?
[EU] Shardfall | PvE MMO | One character, every world returns no live count at this refresh, having last been seen 12 days 4 hours ago.
Server facts
What is the Rust version on [EU] Shardfall | PvE MMO | One character, every world?
Rust network protocol 2634 and build 167398 on Windows is what [EU] Shardfall | PvE MMO | One character, every world runs. Steam updates your game for you, but the protocol must match to join.
How reliable is [EU] Shardfall | PvE MMO | One character, every world, and is it online now?
Offline now for [EU] Shardfall | PvE MMO | One character, every world, last seen 12 days 4 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 9 October 2026.
Where does [EU] Shardfall | PvE MMO | One character, every world sit?
No region tag is published by [EU] Shardfall | PvE MMO | One character, every world, though its name points to Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 86.21.233.58:28035 is its address.
Rules, settings, map
Which settings and rules does [EU] Shardfall | PvE MMO | One character, every world run?
You will not find a gather rate in the string [EU] Shardfall | PvE MMO | One character, every world. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Anti-cheat status: VAC on.
What is the map on [EU] Shardfall | PvE MMO | One character, every world?
[EU] Shardfall | PvE MMO | One character, every world runs a procedural map of size 1,000 with seed 2026, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does [EU] Shardfall | PvE MMO | One character, every world wipe, and how often?
The record for [EU] Shardfall | PvE MMO | One character, every world holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 17 days 19 hours ago.
On [EU] Shardfall | PvE MMO | One character, every world, what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Which lists on Rust Data hold [EU] Shardfall | PvE MMO | One character, every world, and which filters?
The Rust Data lists that [EU] Shardfall | PvE MMO | One character, every world fits are: EU Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on [EU] Shardfall | PvE MMO | One character, every world hold?
The game's server browser reads these tags from [EU] Shardfall | PvE MMO | One character, every world: gmrust (Game mode): Survival play, standard Rust; mp400 (Max players): 400 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into [EU] Shardfall | PvE MMO | One character, every world?
In Rust, F1 opens the console: type client.connect 86.21.233.58:28035. Launch Rust on this page does the same by opening the game through Steam and connecting.