Rust Data

rustdata.spaceservers86.80.158.145:27017.ipynb

Run all rust-data · live

‹ All servers

Offline 86.80.158.145:28015 checked 1d ago

[EU] Rust - Fatale Network

moddedoxide

Connect

srv = rust.server("86.80.158.145:27017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,452 # top 69%
last wipe 15d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123417:0020:0023:0002:0005:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 13 Oct, 04:39 UTC15d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
86.80.158.145:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 04:39 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average176/225
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average114/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average44/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 70 on average449/700

Quick answers

From the figures on this page.

Population data

What position does [EU] Rust - Fatale Network take in the server rankings?

Rank #15,452 on seven-day player hours for [EU] Rust - Fatale Network, within the top 69% of all ranked servers.

What population does [EU] Rust - Fatale Network carry?

The current row shows [EU] Rust - Fatale Network offline; the last response was 32 hours ago. Over the last seven days it averaged 0 players.

Server facts

What is the Rust version on [EU] Rust - Fatale Network?

Version Rust network protocol 2634 and build 167584 on Linux is reported by [EU] Rust - Fatale Network. The protocol has to match before you can join, and Steam does the updating.

Is [EU] Rust - Fatale Network up, and what does its uptime show?

Offline now for [EU] Rust - Fatale Network, last seen 32 hours ago. 153 of 168 hours up over the last 7 full days, or 91%. Rust Data logged it first on 13 September 2026.

Where does [EU] Rust - Fatale Network sit?

The name of [EU] Rust - Fatale Network points to Europe, even though no region tag is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 86.80.158.145:28015 is its address.

Settings and map

What rules and settings are recorded for [EU] Rust - Fatale Network?

The name [EU] Rust - Fatale Network carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has [EU] Rust - Fatale Network selected?

The game generates its map: procedural, on [EU] Rust - Fatale Network.

Wipe schedule

On what schedule does [EU] Rust - Fatale Network wipe?

A rhythm cannot be read from the wipes of [EU] Rust - Fatale Network on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 15 days 11 hours ago.

What is wipe day on [EU] Rust - Fatale Network like?

The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Where does [EU] Rust - Fatale Network appear among Rust Data lists and filters?

These Rust Data lists include [EU] Rust - Fatale Network: EU Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on [EU] Rust - Fatale Network hold?

These tags are published by [EU] Rust - Fatale Network and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167584 (Build): Build number: 167584; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join [EU] Rust - Fatale Network?

Enter client.connect 86.80.158.145:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167584
Build Build number: 167584.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 86,091 players 11,797 servers online