Rust Data

rustdata.spaceservers86.82.133.235:28017.ipynb

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Offline 86.82.133.235:28015 checked 17d ago

too_mars

Connect

srv = rust.server("86.82.133.235:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/5 # 20% full
7-day average 0 # peak –
rank #14,809 # top 67%
last wipe 17d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
86.82.133.235:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
11 Oct 2026, 06:21 UTC
hostname
–
first seen
11 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average596/675
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average379/525
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average47/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average37/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average133/200
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average153/300

Quick answers

From the figures on this page.

Population data

What position does too_mars take in the server rankings?

Rank #14,809 on seven-day player hours for too_mars, within the top 67% of all ranked servers.

How many players does too_mars hold at once?

Offline now for too_mars, with the last sample 17 days 14 hours ago.

Server facts

Which Rust version is too_mars on?

Version Rust network protocol 2634 and build 167398 on Windows is reported by too_mars. Joining needs the same protocol on your game; Steam handles the update.

Is too_mars up, and what does its uptime show?

Offline now for too_mars, last seen 17 days 14 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 11 October 2026.

Which location does too_mars run from?

No region is published by too_mars. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 86.82.133.235:28015 is its address.

Map and rules

What rules and settings are recorded for too_mars?

You will not find a gather rate in the string too_mars. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. Anti-cheat status: VAC on.

Which map has too_mars loaded?

The game generates its map: procedural, on too_mars.

Wipe schedule

When does too_mars wipe, and on what schedule?

The record for too_mars holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 17 days 14 hours ago.

Lists and tags

Which lists on Rust Data hold too_mars, and which filters?

These Rust Data lists include too_mars: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on too_mars hold?

The game's server browser reads these tags from too_mars: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): 5 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join too_mars?

In Rust, F1 opens the console: type client.connect 86.82.133.235:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players 5 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167398
Build Recorded game build: 167398.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 79,944 players 11,805 servers online