Offline EU 87.117.33.33:28015 checked 1h ago
TEAM PROJECT
Connect
srv = rust.server("87.117.33.33:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Friday 30 October, 18:11 UTC, in 1d 6h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 1d 6h | Fri 30 Oct, 18:11 UTC | wipe |
| 1 | 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 8d 6h | Fri 6 Nov, 18:11 UTC | wipe |
| 3 | 15d 6h | Fri 13 Nov, 18:11 UTC | wipe |
| 4 | 22d 6h | Fri 20 Nov, 18:11 UTC | wipe |
| 5 | 29d 6h | Fri 27 Nov, 18:11 UTC | wipe |
| 6 | 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 36d 6h | Fri 4 Dec, 18:11 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 18:11 UTC5d ago | 1 | NaN | running | 0 |
| 1 | Wed 14 Oct, 16:46 UTC14d ago | 1 | held half | 9.1 days | 1 |
| 2 | Sun 4 Oct, 16:50 UTC24d ago | 0 | NaN | 10 days | 1 |
| 3 | Tue 22 Sep, 18:39 UTC36d ago | 1 | halved by day 3 | 11.9 days | 0 |
| 4 | Sun 20 Sep, 08:43 UTC39d ago | 0 | NaN | 2.4 days | 1 |
| 5 | Sun 13 Sep, 19:56 UTC45d ago | 0 | NaN | 6.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ | EU · groups of 60+ · 2x · weekly · 5 on average | 5/100 |
| 1 | RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 | EU · groups of 50+ · 5x · weekly · 185 on average | 273/285 |
| 2 | CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS | EU · groups of 100+ · 1000x · weekly · 62 on average | 124/145 |
| 3 | X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ | EU · groups of 8+ · 1e+06x · weekly · 10 on average | 16/200 |
| 4 | KRISTALIX RUST - X50 | NOLIMIT | 27.10 | EU · groups of 30+ · 50x · weekly · 8 on average | 6/150 |
| 5 | EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo | EU · groups of 10+ · 20x · weekly · 6 on average | 6/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does TEAM PROJECT rank?
Player hours over the last seven days: #13,838 for TEAM PROJECT, #2,449 in Europe, within the top 62% of the ranked set.
How full does TEAM PROJECT run?
The current row shows TEAM PROJECT offline; the last response was 1 hours ago. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 08:00 UTC, averaging 0 players.
Server data
What Rust version does TEAM PROJECT run?
Rust network protocol 2635 and build 168909 on Linux is what TEAM PROJECT runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is TEAM PROJECT, and is it up?
Offline now for TEAM PROJECT, last seen 1 hours ago. Uptime of 1% across the last 7 full days: 1 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is TEAM PROJECT hosted?
In Europe, TEAM PROJECT lists itself, using the EU tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 87.117.33.33:28015.
Map and rules
What rules and settings are recorded for TEAM PROJECT?
You will not find a gather rate in the string TEAM PROJECT. No custom cap; the default of 8 players per group stands. Recorded as battlefield, fast PvP, kits supplied, rates high. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.
What is the map on TEAM PROJECT?
Size 1,750, seed 1337: the procedural map on TEAM PROJECT, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.
Wipe data
When does TEAM PROJECT wipe, and on what schedule?
Too few wipes are on record for TEAM PROJECT to confirm its schedule, so the tag drives the prediction. Friday 30 October at 18:11 UTC is when the next wipe is due. A new world was started 5 days 17 hours ago, and that is the one in play. A weekly wipe schedule is published in its tags.
What is wipe day on TEAM PROJECT like?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 50% of recent wipes. Otherwise the crowd fell below half by day 3.
Tags and filters
Which lists on Rust Data hold TEAM PROJECT, and which filters?
These Rust Data lists include TEAM PROJECT: EU Rust servers, Modded Rust servers and Rust battlefield servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Which meanings do the tags on TEAM PROJECT hold?
These tags are published by TEAM PROJECT and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): The server lists 150 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): The interval is one week; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^i (Battlefield): Kits and high rates drive fast PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): Europe is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join TEAM PROJECT?
Enter client.connect 87.117.33.33:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.