Online 88.198.131.67:21015 checked 13m ago
[EU] RustChimera - DEV
Connect
srv = rust.server("88.198.131.67:21017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:55 UTC FW28d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 29.10 | EU · groups of 5 · weekly · 75 on average | 199/250 |
| 1 | SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 | EU · groups of 5 · 60 on average | 54/160 |
| 2 | РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 | EU · groups of 5 · weekly · 1 on average | 0/200 |
| 3 | PRIME RUST Х5 MAX5 ДЛЯ НОВИЧКОВ | EU · groups of 5 · biweekly · 1 on average | 1/200 |
| 4 | Rustafied.com - EU Low Pop | EU · groups of 6 · monthly · 88 on average | 115/150 |
| 5 | Rustoria.co - EU Low Pop | EU · groups of 6 · monthly · 81 on average | 91/100 |
Quick answers
From the figures on this page.
Population data
What position does [EU] RustChimera - DEV take in the server rankings?
Over the last seven days [EU] RustChimera - DEV sits at #6,873 on player hours, in the top 31% of ranked servers.
How full does [EU] RustChimera - DEV run?
The sample now reads 1 players for [EU] RustChimera - DEV, out of 40 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 0 players.
Server facts
How well does [EU] RustChimera - DEV perform?
Server fps over the last 48 hours averages 108; the floor is 67. The entity count peaked at 88,290, covering buildings, deployables and the rest of the world. A high of 6,766 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does [EU] RustChimera - DEV run?
Rust network protocol 2635 and build 168909 on Linux is what [EU] RustChimera - DEV runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [EU] RustChimera - DEV, and is it online now?
The current sample puts [EU] RustChimera - DEV online. The uptime it reports puts the last restart about 11 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
Where does [EU] RustChimera - DEV sit?
The name of [EU] RustChimera - DEV points to Europe, even though no region tag is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 88.198.131.67:21015.
Settings and map
Which rules apply on [EU] RustChimera - DEV, and what settings?
The name [EU] RustChimera - DEV carries no gather rate. The cap on a group is 6 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on [EU] RustChimera - DEV?
[EU] RustChimera - DEV runs a procedural map of size 3,550 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.
Wipe schedule
On what schedule does [EU] RustChimera - DEV wipe?
The only wipe [EU] RustChimera - DEV takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 28 days 1 hours ago.
On [EU] RustChimera - DEV, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 3 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Where does [EU] RustChimera - DEV appear among Rust Data lists and filters?
The Rust Data lists that [EU] RustChimera - DEV fits are: EU Rust servers, Modded Rust servers and Rust tutorial servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on [EU] RustChimera - DEV hold?
These tags are published by [EU] RustChimera - DEV and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): The server lists 40 slots; ts6 (Group limit): No team may exceed 6; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^t (Tutorial on): Facepunch's tutorial is available to new players here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into [EU] RustChimera - DEV?
In Rust, F1 opens the console: type client.connect 88.198.131.67:21015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://rustchimera.com/ is the website recorded for it.
