Rust Data

rustdata.spaceservers88.198.131.67:21017.ipynb

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Online 88.198.131.67:21015 checked 13m ago

[EU] RustChimera - DEV

moddedoxide

Connect

srv = rust.server("88.198.131.67:21017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/40 # 2% full
7-day average 0 # peak 2
rank #6,873 # top 31%
last wipe 28d ago # no schedule published
next wipe 6d 23h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. # The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
06d 23hThu 5 Nov, 19:00 UTCFW force wipe
134d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:55 UTC FW28d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3550 · seed 1337
Map of [EU] RustChimera - DEV
map
Custom Map
size
3550
seed
1337

Server

srv.info()
address
88.198.131.67:21015
region
–
max players
40
group limit
6 max
wipe schedule
–
last wipe
1 Oct 2026, 17:55 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 29.10EU · groups of 5 · weekly · 75 on average199/250
1SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 60 on average54/160
2РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0/200
3PRIME RUST Х5 MAX5 ДЛЯ НОВИЧКОВEU · groups of 5 · biweekly · 1 on average1/200
4Rustafied.com - EU Low PopEU · groups of 6 · monthly · 88 on average115/150
5Rustoria.co - EU Low PopEU · groups of 6 · monthly · 81 on average91/100

Quick answers

From the figures on this page.

Population data

What position does [EU] RustChimera - DEV take in the server rankings?

Over the last seven days [EU] RustChimera - DEV sits at #6,873 on player hours, in the top 31% of ranked servers.

How full does [EU] RustChimera - DEV run?

The sample now reads 1 players for [EU] RustChimera - DEV, out of 40 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 0 players.

Server facts

How well does [EU] RustChimera - DEV perform?

Server fps over the last 48 hours averages 108; the floor is 67. The entity count peaked at 88,290, covering buildings, deployables and the rest of the world. A high of 6,766 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does [EU] RustChimera - DEV run?

Rust network protocol 2635 and build 168909 on Linux is what [EU] RustChimera - DEV runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [EU] RustChimera - DEV, and is it online now?

The current sample puts [EU] RustChimera - DEV online. The uptime it reports puts the last restart about 11 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Where does [EU] RustChimera - DEV sit?

The name of [EU] RustChimera - DEV points to Europe, even though no region tag is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 88.198.131.67:21015.

Settings and map

Which rules apply on [EU] RustChimera - DEV, and what settings?

The name [EU] RustChimera - DEV carries no gather rate. The cap on a group is 6 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on [EU] RustChimera - DEV?

[EU] RustChimera - DEV runs a procedural map of size 3,550 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipe schedule

On what schedule does [EU] RustChimera - DEV wipe?

The only wipe [EU] RustChimera - DEV takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 28 days 1 hours ago.

On [EU] RustChimera - DEV, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 3 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Where does [EU] RustChimera - DEV appear among Rust Data lists and filters?

The Rust Data lists that [EU] RustChimera - DEV fits are: EU Rust servers, Modded Rust servers and Rust tutorial servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on [EU] RustChimera - DEV hold?

These tags are published by [EU] RustChimera - DEV and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): The server lists 40 slots; ts6 (Group limit): No team may exceed 6; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^t (Tutorial on): Facepunch's tutorial is available to new players here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into [EU] RustChimera - DEV?

In Rust, F1 opens the console: type client.connect 88.198.131.67:21015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://rustchimera.com/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,^t,gmvanilla,cs168909,ts6,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp40
Max players The server lists 40 slots.
ts6
Group limit No team may exceed 6.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Gameplay

^t
Tutorial on Facepunch's tutorial is available to new players here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 104,326 players 11,886 servers online