Rust Data

rustdata.spaceservers89.105.199.210:28017.ipynb

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Offline EU 89.105.199.210:28015 checked 35d ago

TEAM PROJECT

weekly wipes vanillamoddedoxide

Connect

srv = rust.server("89.105.199.210:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/150 # 0% full
7-day average 0 # peak –
rank #15,478 # top 71% · #2515 in EU
last wipe 35d ago # weekly schedule
next wipe 6d 20h # Wed 4 Nov, 18:57 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Sep24 Sep25 Sep27 Sep28 Sep30 Sep

Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Wednesday 4 November, 18:57 UTC, in 6d 20h. # Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
06d 20hWed 4 Nov, 18:57 UTCwipe
17d 20hThu 5 Nov, 19:00 UTCFW force wipe
213d 20hWed 11 Nov, 18:57 UTCwipe
320d 20hWed 18 Nov, 18:57 UTCwipe
427d 20hWed 25 Nov, 18:57 UTCwipe
534d 20hWed 2 Dec, 18:57 UTCwipe
635d 20hThu 3 Dec, 19:00 UTCFW force wipe
741d 20hWed 9 Dec, 18:57 UTCwipe

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 23 Sep, 18:57 UTC35d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
89.105.199.210:28015
region
EU
max players
150
group limit
8, the default
wipe schedule
weekly
last wipe
23 Sep 2026, 18:57 UTC
hostname
–
first seen
22 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+EU · groups of 60+ · 2x · weekly · 4 on average4/100
1RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10EU · groups of 50+ · 5x · weekly · 182 on average125/130
2CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANSEU · groups of 100+ · 1000x · weekly · 60 on average69/85
3X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++EU · groups of 8+ · 1e+06x · weekly · 10 on average7/200
4KRISTALIX RUST - X50 | NOLIMIT | 27.10EU · groups of 30+ · 50x · weekly · 8 on average5/150
5EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|SkinboEU · groups of 10+ · 20x · weekly · 6 on average21/200

Quick answers

From the figures on this page.

Player counts

What position does TEAM PROJECT take in the server rankings?

Player hours over the last seven days: #15,478 for TEAM PROJECT, #2,515 in Europe, within the top 71% of the ranked set.

How many players does TEAM PROJECT hold at once?

TEAM PROJECT returns no live count at this refresh, having last been seen 35 days 2 hours ago.

Server facts

Which Rust version is TEAM PROJECT on?

Version Rust network protocol 2633 and build 165217 on Linux is reported by TEAM PROJECT. The protocol has to match before you can join, and Steam does the updating.

How reliable is TEAM PROJECT, and is it up?

Offline now for TEAM PROJECT, last seen 35 days 2 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 22 September 2026.

In which location is TEAM PROJECT hosted?

With its EU tag, TEAM PROJECT lists itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 89.105.199.210:28015 is its address.

Rules, settings, map

What rules and settings are recorded for TEAM PROJECT?

The name TEAM PROJECT carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as battlefield, fast PvP, kits supplied, rates high. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.

Wipe data

When does TEAM PROJECT wipe, and how often?

Too few wipes are on record for TEAM PROJECT to confirm its schedule, so the tag drives the prediction. On Wednesday 4 November at 18:57 UTC the next wipe is due. This world was created 35 days 3 hours ago. The tags list wipes as weekly.

On TEAM PROJECT, what happens on wipe day?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 1 hours in.

Lists and tags

Which lists on Rust Data hold TEAM PROJECT, and which filters?

On Rust Data, TEAM PROJECT appears in these lists: EU Rust servers, Modded Rust servers and Rust battlefield servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Which meanings do the tags on TEAM PROJECT hold?

The game's server browser reads these tags from TEAM PROJECT: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): Slot count: 150; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): The server runs build 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^w (Weekly): The interval is one week; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^i (Battlefield): High rates and kits, for fast PvP; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): In the server browser it sits under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to TEAM PROJECT?

The manual route: launch Rust, F1, then client.connect 89.105.199.210:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp150
Max players Slot count: 150.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build The server runs build 165217.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly The interval is one week.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Gameplay

^i
Battlefield High rates and kits, for fast PvP.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,543 players 11,789 servers online