Offline EU 89.105.199.210:28015 checked 35d ago
TEAM PROJECT
Connect
srv = rust.server("89.105.199.210:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Wednesday 4 November, 18:57 UTC, in 6d 20h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 20h | Wed 4 Nov, 18:57 UTC | wipe |
| 1 | 7d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 13d 20h | Wed 11 Nov, 18:57 UTC | wipe |
| 3 | 20d 20h | Wed 18 Nov, 18:57 UTC | wipe |
| 4 | 27d 20h | Wed 25 Nov, 18:57 UTC | wipe |
| 5 | 34d 20h | Wed 2 Dec, 18:57 UTC | wipe |
| 6 | 35d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 41d 20h | Wed 9 Dec, 18:57 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 23 Sep, 18:57 UTC35d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 89.105.199.210:28015
- region
- EU
- max players
- 150
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- 23 Sep 2026, 18:57 UTC
- hostname
- –
- first seen
- 22 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ | EU · groups of 60+ · 2x · weekly · 4 on average | 4/100 |
| 1 | RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 | EU · groups of 50+ · 5x · weekly · 182 on average | 125/130 |
| 2 | CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS | EU · groups of 100+ · 1000x · weekly · 60 on average | 69/85 |
| 3 | X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ | EU · groups of 8+ · 1e+06x · weekly · 10 on average | 7/200 |
| 4 | KRISTALIX RUST - X50 | NOLIMIT | 27.10 | EU · groups of 30+ · 50x · weekly · 8 on average | 5/150 |
| 5 | EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo | EU · groups of 10+ · 20x · weekly · 6 on average | 21/200 |
Quick answers
From the figures on this page.
Player counts
What position does TEAM PROJECT take in the server rankings?
Player hours over the last seven days: #15,478 for TEAM PROJECT, #2,515 in Europe, within the top 71% of the ranked set.
How many players does TEAM PROJECT hold at once?
TEAM PROJECT returns no live count at this refresh, having last been seen 35 days 2 hours ago.
Server facts
Which Rust version is TEAM PROJECT on?
Version Rust network protocol 2633 and build 165217 on Linux is reported by TEAM PROJECT. The protocol has to match before you can join, and Steam does the updating.
How reliable is TEAM PROJECT, and is it up?
Offline now for TEAM PROJECT, last seen 35 days 2 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 22 September 2026.
In which location is TEAM PROJECT hosted?
With its EU tag, TEAM PROJECT lists itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 89.105.199.210:28015 is its address.
Rules, settings, map
What rules and settings are recorded for TEAM PROJECT?
The name TEAM PROJECT carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as battlefield, fast PvP, kits supplied, rates high. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
Wipe data
When does TEAM PROJECT wipe, and how often?
Too few wipes are on record for TEAM PROJECT to confirm its schedule, so the tag drives the prediction. On Wednesday 4 November at 18:57 UTC the next wipe is due. This world was created 35 days 3 hours ago. The tags list wipes as weekly.
On TEAM PROJECT, what happens on wipe day?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 1 hours in.
Lists and tags
Which lists on Rust Data hold TEAM PROJECT, and which filters?
On Rust Data, TEAM PROJECT appears in these lists: EU Rust servers, Modded Rust servers and Rust battlefield servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Which meanings do the tags on TEAM PROJECT hold?
The game's server browser reads these tags from TEAM PROJECT: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): Slot count: 150; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): The server runs build 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^w (Weekly): The interval is one week; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^i (Battlefield): High rates and kits, for fast PvP; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): In the server browser it sits under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to TEAM PROJECT?
The manual route: launch Rust, F1, then client.connect 89.105.199.210:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.