Rust Data

rustdata.spaceservers89.105.200.135:28017.ipynb

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Offline EU 89.105.200.135:28015 checked 32d ago

TEAM PROJECT

weekly wipes vanillamoddedoxide

Connect

srv = rust.server("89.105.200.135:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/150 # 0% full
7-day average 0 # peak –
rank #16,840 # top 72% · #2572 in EU
last wipe 36d ago # weekly schedule
next wipe 5d 7h # Tue 3 Nov, 18:39 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Tuesday 3 November, 18:39 UTC, in 5d 7h. # Its weekly schedule tag · low confidence

Coming wipes

inatkind
05d 7hTue 3 Nov, 18:39 UTCwipe
17d 7hThu 5 Nov, 19:00 UTCFW force wipe
212d 7hTue 10 Nov, 18:39 UTCwipe
319d 7hTue 17 Nov, 18:39 UTCwipe
426d 7hTue 24 Nov, 18:39 UTCwipe
533d 7hTue 1 Dec, 18:39 UTCwipe
635d 7hThu 3 Dec, 19:00 UTCFW force wipe
740d 7hTue 8 Dec, 18:39 UTCwipe

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 22 Sep, 18:39 UTC36d ago NaN NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
89.105.200.135:28015
region
EU
max players
150
group limit
8, the default
wipe schedule
weekly
last wipe
22 Sep 2026, 18:39 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+EU · groups of 60+ · 2x · weekly · 4 on average4/100
1RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10EU · groups of 50+ · 5x · weekly · 185 on average241/260
2CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANSEU · groups of 100+ · 1000x · weekly · 62 on average121/130
3X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++EU · groups of 8+ · 1e+06x · weekly · 10 on average21/200
4KRISTALIX RUST - X50 | NOLIMIT | 27.10EU · groups of 30+ · 50x · weekly · 8 on average7/150
5EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|SkinboEU · groups of 10+ · 20x · weekly · 6 on average7/200

Quick answers

From the figures on this page.

Population data

What position does TEAM PROJECT take in the server rankings?

Player hours over the last seven days: #16,840 for TEAM PROJECT, #2,572 in Europe, within the top 72% of the ranked set.

How many players does TEAM PROJECT hold at once?

TEAM PROJECT returns no live count at this refresh, having last been seen 32 days 16 hours ago.

Server facts

Which Rust version is TEAM PROJECT on?

Version Rust network protocol 2633 and build 165217 on Linux is reported by TEAM PROJECT. Joining needs the same protocol on your game; Steam handles the update.

Is TEAM PROJECT up, and what does its uptime show?

Offline now for TEAM PROJECT, last seen 32 days 16 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 16 September 2026.

Which location does TEAM PROJECT run from?

The EU tag is what TEAM PROJECT uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 89.105.200.135:28015.

Rules, settings, map

What rules and settings are recorded for TEAM PROJECT?

No gather rate appears in the name: TEAM PROJECT. No custom cap; the default of 8 players per group stands. Recorded as battlefield, kits and high rates for fast PvP. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.

Wipes and dates

When does TEAM PROJECT wipe, and on what schedule?

The tag sets the prediction: TEAM PROJECT has too few wipes on record to confirm its schedule. Tuesday 3 November at 18:39 UTC is when the next wipe is due. The world it runs now was generated 36 days 16 hours ago. A weekly wipe schedule is published in its tags.

Tags and filters

Which lists on Rust Data hold TEAM PROJECT, and which filters?

On Rust Data, TEAM PROJECT appears in these lists: EU Rust servers, Modded Rust servers and Rust battlefield servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How should you read the server tags on TEAM PROJECT?

These tags are published by TEAM PROJECT and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^w (Weekly): Wipes run weekly; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^i (Battlefield): Battlefield: quick PvP, kits included, rates raised; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; EU (Europe): In the server browser it sits under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join TEAM PROJECT?

The manual route: launch Rust, F1, then client.connect 89.105.200.135:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp150
Max players 150 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly Wipes run weekly.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Gameplay

^i
Battlefield Battlefield: quick PvP, kits included, rates raised.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,549 players 11,720 servers online