Offline EU 89.105.200.135:28015 checked 32d ago
TEAM PROJECT
Connect
srv = rust.server("89.105.200.135:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 7h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 5d 7h | Tue 3 Nov, 18:39 UTC | wipe |
| 1 | 7d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 12d 7h | Tue 10 Nov, 18:39 UTC | wipe |
| 3 | 19d 7h | Tue 17 Nov, 18:39 UTC | wipe |
| 4 | 26d 7h | Tue 24 Nov, 18:39 UTC | wipe |
| 5 | 33d 7h | Tue 1 Dec, 18:39 UTC | wipe |
| 6 | 35d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 40d 7h | Tue 8 Dec, 18:39 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 22 Sep, 18:39 UTC36d ago | NaN | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 89.105.200.135:28015
- region
- EU
- max players
- 150
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- 22 Sep 2026, 18:39 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ | EU · groups of 60+ · 2x · weekly · 4 on average | 4/100 |
| 1 | RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 | EU · groups of 50+ · 5x · weekly · 185 on average | 241/260 |
| 2 | CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS | EU · groups of 100+ · 1000x · weekly · 62 on average | 121/130 |
| 3 | X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ | EU · groups of 8+ · 1e+06x · weekly · 10 on average | 21/200 |
| 4 | KRISTALIX RUST - X50 | NOLIMIT | 27.10 | EU · groups of 30+ · 50x · weekly · 8 on average | 7/150 |
| 5 | EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo | EU · groups of 10+ · 20x · weekly · 6 on average | 7/200 |
Quick answers
From the figures on this page.
Population data
What position does TEAM PROJECT take in the server rankings?
Player hours over the last seven days: #16,840 for TEAM PROJECT, #2,572 in Europe, within the top 72% of the ranked set.
How many players does TEAM PROJECT hold at once?
TEAM PROJECT returns no live count at this refresh, having last been seen 32 days 16 hours ago.
Server facts
Which Rust version is TEAM PROJECT on?
Version Rust network protocol 2633 and build 165217 on Linux is reported by TEAM PROJECT. Joining needs the same protocol on your game; Steam handles the update.
Is TEAM PROJECT up, and what does its uptime show?
Offline now for TEAM PROJECT, last seen 32 days 16 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 16 September 2026.
Which location does TEAM PROJECT run from?
The EU tag is what TEAM PROJECT uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 89.105.200.135:28015.
Rules, settings, map
What rules and settings are recorded for TEAM PROJECT?
No gather rate appears in the name: TEAM PROJECT. No custom cap; the default of 8 players per group stands. Recorded as battlefield, kits and high rates for fast PvP. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.
Wipes and dates
When does TEAM PROJECT wipe, and on what schedule?
The tag sets the prediction: TEAM PROJECT has too few wipes on record to confirm its schedule. Tuesday 3 November at 18:39 UTC is when the next wipe is due. The world it runs now was generated 36 days 16 hours ago. A weekly wipe schedule is published in its tags.
Tags and filters
Which lists on Rust Data hold TEAM PROJECT, and which filters?
On Rust Data, TEAM PROJECT appears in these lists: EU Rust servers, Modded Rust servers and Rust battlefield servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How should you read the server tags on TEAM PROJECT?
These tags are published by TEAM PROJECT and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^w (Weekly): Wipes run weekly; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^i (Battlefield): Battlefield: quick PvP, kits included, rates raised; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; EU (Europe): In the server browser it sits under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join TEAM PROJECT?
The manual route: launch Rust, F1, then client.connect 89.105.200.135:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.