Offline EU 89.105.200.145:28015 checked 33d ago
TEAM PROJECT
Connect
srv = rust.server("89.105.200.145:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Next wipe Tuesday 3 November, 18:39 UTC, in 6d 23h. # Weekly: 7 days after its last wipe
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 89.105.200.145:28015
- region
- EU
- max players
- 150
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- 22 Sep 2026, 18:39 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ | EU · groups of 60+ · 2x · weekly · 4 on average | 6/100 |
| 1 | RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 | EU · groups of 50+ · 5x · weekly · 176 on average | 342/365 |
| 2 | CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS | EU · groups of 100+ · 1000x · weekly · 55 on average | 101/145 |
| 3 | X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ | EU · groups of 8+ · 1e+06x · weekly · 9 on average | 7/200 |
| 4 | KRISTALIX RUST - X50 | NOLIMIT | 27.10 | EU · groups of 30+ · 50x · weekly · 7 on average | 22/150 |
| 5 | EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo | EU · groups of 10+ · 20x · weekly · 4 on average | 22/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does TEAM PROJECT rank?
On seven-day player hours TEAM PROJECT is #15,871 overall and #2,537 in Europe, inside the top 71% of all ranked servers.
How many players does TEAM PROJECT hold at once?
TEAM PROJECT returns no live count at this refresh, having last been seen 33 days ago.
About the server
Which Rust version is TEAM PROJECT on?
Version Rust network protocol 2633 and build 165217 on Linux is reported by TEAM PROJECT. The protocol has to match before you can join, and Steam does the updating.
How reliable is TEAM PROJECT, and is it up?
Offline now for TEAM PROJECT, last seen 33 days ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 24 September 2026.
Where does TEAM PROJECT sit?
In Europe, TEAM PROJECT lists itself, using the EU tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 89.105.200.145:28015 is its address.
Map and rules
What rules and settings are recorded for TEAM PROJECT?
You will not find a gather rate in the string TEAM PROJECT. Eight players per group: that is the game's default, and it applies here. battlefield is the game mode here, and fast PvP, kits supplied, rates high. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Wipe data
When does TEAM PROJECT wipe, and on what schedule?
The next wipe for TEAM PROJECT is an estimate, drawn from weekly: 7 days after its last wipe. Tuesday 3 November at 18:39 UTC is when the next wipe is due. This world was created 35 days ago. Its tags carry a weekly wipe schedule.
Lists and tags
Which lists on Rust Data hold TEAM PROJECT, and which filters?
The Rust Data lists that TEAM PROJECT fits are: EU Rust servers, Modded Rust servers and Rust battlefield servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How should you read the server tags on TEAM PROJECT?
Read by the game's server browser, the tags TEAM PROJECT publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): The server lists 150 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^w (Weekly): The interval is one week; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^i (Battlefield): Kits and high rates drive fast PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to TEAM PROJECT?
Enter client.connect 89.105.200.145:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.