Rust Data

rustdata.spaceservers89.12.141.47:28017.ipynb

Run all rust-data · live

‹ All servers

Offline 89.12.141.47:28015 checked 16d ago

combatland staging

Connect

srv = rust.server("89.12.141.47:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #13,570 # top 61%
last wipe 16d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 11 Oct, 11:33 UTC16d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
89.12.141.47:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
11 Oct 2026, 11:45 UTC
hostname
–
first seen
11 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average259/350
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average22/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average35/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average128/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average46/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average48/100

Quick answers

From the figures on this page.

Population data

What position does combatland staging take in the server rankings?

Player hours over seven days put combatland staging at #13,570, in the top 61% of the ranked set.

How full does combatland staging run?

Offline now for combatland staging, with the last sample 16 days 9 hours ago.

Server facts

What Rust version does combatland staging run?

Rust network protocol 2634 and build 166493 on Windows is what combatland staging runs. The protocol has to match before you can join, and Steam does the updating.

Is combatland staging up, and what does its uptime show?

combatland staging is offline at this refresh; the last response came 16 days 9 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 11 October 2026.

In which location is combatland staging hosted?

There is no region published for combatland staging. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 89.12.141.47:28015.

Map and rules

What rules and settings are recorded for combatland staging?

No gather rate appears in the name: combatland staging. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

What is the map on combatland staging?

combatland staging runs a procedural map, which the game generates.

Wipe data

When does combatland staging wipe, and on what schedule?

A rhythm cannot be read from the wipes of combatland staging on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 16 days 14 hours ago.

What is wipe day on combatland staging like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Lists and tags

Where does combatland staging appear among Rust Data lists and filters?

The Rust Data lists that combatland staging fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on combatland staging?

Read by the game's server browser, the tags combatland staging publishes are: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166493 (Build): The server runs build 166493; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into combatland staging?

Enter client.connect 89.12.141.47:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs166493,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players Slot count: 1.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166493
Build The server runs build 166493.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,782 players 11,662 servers online