Rust Data

rustdata.spaceservers89.134.31.136:28017.ipynb

Run all rust-data · live

‹ All servers

Offline 89.134.31.136:28015 checked 22d ago

Offline Test

Connect

srv = rust.server("89.134.31.136:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,962 # top 71%
last wipe 23d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep1 Oct5 Oct8 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 4 Oct, 18:59 UTC23d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
89.134.31.136:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
4 Oct 2026, 18:59 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average802/850
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average57/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average118/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average459/525
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average282/350
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average214/300

Quick answers

From the figures on this page.

Population data

What position does Offline Test take in the server rankings?

Over the last seven days Offline Test sits at #15,962 on player hours, in the top 71% of ranked servers.

What population does Offline Test carry?

Offline Test returns no live count at this refresh, having last been seen 22 days 21 hours ago.

About the server

What Rust version does Offline Test run?

The build is Rust network protocol 2634 and build 166652 on Windows, run by Offline Test. Steam updates your game for you, but the protocol must match to join.

How reliable is Offline Test, and is it up?

Offline now for Offline Test, last seen 22 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 16 September 2026.

Where does Offline Test sit?

No region is published by Offline Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 89.134.31.136:28015 is its address.

Map and rules

What rules and settings are recorded for Offline Test?

You will not find a gather rate in the string Offline Test. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is not running; Valve's anti-cheat is off.

Which map has Offline Test loaded?

The game generates its map: procedural, on Offline Test.

Wipe data

When does Offline Test wipe, and on what schedule?

Too few wipes are on record for Offline Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 23 days ago, and that is the one in play.

On Offline Test, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Where does Offline Test appear among Rust Data lists and filters?

On Rust Data, Offline Test appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Offline Test hold?

Read by the game's server browser, the tags Offline Test publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): The server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to Offline Test?

The manual route: launch Rust, F1, then client.connect 89.134.31.136:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166652
Build The server runs build 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 94,650 players 11,876 servers online