Offline 89.134.31.136:28015 checked 22d ago
Offline Test
Connect
srv = rust.server("89.134.31.136:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 18:59 UTC23d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 89.134.31.136:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 18:59 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 501 on average | 802/850 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 347 on average | 57/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 342 on average | 118/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 459/525 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 281 on average | 282/350 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 258 on average | 214/300 |
Quick answers
From the figures on this page.
Population data
What position does Offline Test take in the server rankings?
Over the last seven days Offline Test sits at #15,962 on player hours, in the top 71% of ranked servers.
What population does Offline Test carry?
Offline Test returns no live count at this refresh, having last been seen 22 days 21 hours ago.
About the server
What Rust version does Offline Test run?
The build is Rust network protocol 2634 and build 166652 on Windows, run by Offline Test. Steam updates your game for you, but the protocol must match to join.
How reliable is Offline Test, and is it up?
Offline now for Offline Test, last seen 22 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 16 September 2026.
Where does Offline Test sit?
No region is published by Offline Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 89.134.31.136:28015 is its address.
Map and rules
What rules and settings are recorded for Offline Test?
You will not find a gather rate in the string Offline Test. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is not running; Valve's anti-cheat is off.
Which map has Offline Test loaded?
The game generates its map: procedural, on Offline Test.
Wipe data
When does Offline Test wipe, and on what schedule?
Too few wipes are on record for Offline Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 23 days ago, and that is the one in play.
On Offline Test, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Where does Offline Test appear among Rust Data lists and filters?
On Rust Data, Offline Test appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Offline Test hold?
Read by the game's server browser, the tags Offline Test publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): The server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to Offline Test?
The manual route: launch Rust, F1, then client.connect 89.134.31.136:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.