Offline 89.134.31.144:28015 checked 2d ago
Offline Test
Connect
srv = rust.server("89.134.31.144:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 89.134.31.144:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 18:59 UTC
- hostname
- –
- first seen
- 6 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 140/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 112/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 18/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 11/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 15/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Offline Test rank?
Rank #8,840 on seven-day player hours for Offline Test, within the top 40% of all ranked servers.
How many players does Offline Test hold at once?
Offline Test returns no live count at this refresh, having last been seen 2 days 5 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What Rust version does Offline Test run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Offline Test. Steam updates your game for you, but the protocol must match to join.
Is Offline Test up, and what does its uptime show?
Offline now for Offline Test, last seen 2 days 5 hours ago. Over the last 7 full days the hours up number 41 of 168, 24%. Rust Data logged it first on 6 October 2026.
In which location is Offline Test hosted?
There is no region published for Offline Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 89.134.31.144:28015.
Map and rules
Which settings and rules does Offline Test run?
You will not find a gather rate in the string Offline Test. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is not running; Valve's anti-cheat is off.
What is the map on Offline Test?
The game generates its map: procedural, on Offline Test.
Wipe data
When does Offline Test wipe, and how often?
A rhythm cannot be read from the wipes of Offline Test on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 24 days 8 hours ago.
Lists and tags
Which lists on Rust Data hold Offline Test, and which filters?
These Rust Data lists include Offline Test: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Offline Test hold?
The game's server browser reads these tags from Offline Test: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join Offline Test?
In Rust, F1 opens the console: type client.connect 89.134.31.144:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.