Rust Data

rustdata.spaceservers89.149.199.121:28016.ipynb

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Offline EU 89.149.199.121:28015 checked 13d ago

[WILDCORE] EU 2X | TEST | WEEKLY

2x trio weekly wipes vanillamoddedcarbon

Connect

srv = rust.server("89.149.199.121:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #15,255 # top 71% · #2565 in EU
last wipe 13d ago # weekly schedule
next wipe 1h # Tue 27 Oct, 21:24 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers, top 87% in EU, and #519 of the trio servers (top 82%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Tuesday 27 October, 21:24 UTC, in 1h. # Weekly: 7 days after its last wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
89.149.199.121:28015
region
EU
max players
2
group limit
trio
wipe schedule
weekly
last wipe
13 Oct 2026, 21:24 UTC
hostname
–
first seen
13 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0MIRAGE RUST | SATURDAY SOLO/DUO/TRIO 2x | Wipe 24.10EU · trio · 2x · weekly · 242 on average138/500
1WARBANDITS.GG EU 2X |Solo/Duo/Trio|X2 JUST FULLWIPEDEU · trio · 2x · weekly · 231 on average216/275
2Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | PyccкийEU · trio · 2x · weekly · 168 on average151/190
3Magic Rust #24 — Vanilla 2x (Solo/Duo/Trio) | Baйп 26.10EU · trio · 2x · weekly · 110 on average420/460
4MIRAGE RUST | MONDAY SOLO/DUO/TRIO 2x | Wipe 26.10EU · trio · 2x · weekly · 95 on average348/450
5[EU] Stevious 2x | Solo/Duo/Trio | 22/10EU · trio · 2x · weekly · 68 on average15/150

Quick answers

From the figures on this page.

Population data

How does [WILDCORE] EU 2X | TEST | WEEKLY compare in the rankings?

On seven-day player hours [WILDCORE] EU 2X | TEST | WEEKLY is #15,255 overall and #2,565 in Europe, inside the top 71% of all ranked servers. Within the trio group, its rank is #519.

How full does [WILDCORE] EU 2X | TEST | WEEKLY run?

[WILDCORE] EU 2X | TEST | WEEKLY returns no live count at this refresh, having last been seen 13 days 21 hours ago.

About the server

What Rust version does [WILDCORE] EU 2X | TEST | WEEKLY run?

The build is Rust network protocol 2634 and build 167781 on Linux, run by [WILDCORE] EU 2X | TEST | WEEKLY. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [WILDCORE] EU 2X | TEST | WEEKLY, and is it up?

The latest sample has [WILDCORE] EU 2X | TEST | WEEKLY offline, with a last sighting 13 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 October 2026.

Which location does [WILDCORE] EU 2X | TEST | WEEKLY run from?

In Europe, [WILDCORE] EU 2X | TEST | WEEKLY lists itself, using the EU tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 89.149.199.121:28015.

Map and rules

Which rules apply on [WILDCORE] EU 2X | TEST | WEEKLY, and what settings?

2x gather is what the name states, and the name is [WILDCORE] EU 2X | TEST | WEEKLY. trio sets the cap: 3 players per group. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

Which map has [WILDCORE] EU 2X | TEST | WEEKLY loaded?

[WILDCORE] EU 2X | TEST | WEEKLY runs a procedural map, which the game generates.

Wipe data

On what schedule does [WILDCORE] EU 2X | TEST | WEEKLY wipe?

The next wipe for [WILDCORE] EU 2X | TEST | WEEKLY is an estimate, drawn from weekly: 7 days after its last wipe. Tuesday 27 October at 21:24 UTC is when the next wipe is due. This world was created 13 days 22 hours ago. Its tags carry a weekly wipe schedule.

Lists and tags

Which lists on Rust Data hold [WILDCORE] EU 2X | TEST | WEEKLY, and which filters?

These Rust Data lists include [WILDCORE] EU 2X | TEST | WEEKLY: EU Rust servers, Modded Rust servers, 2x Rust servers and Trio Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.

How should you read the server tags on [WILDCORE] EU 2X | TEST | WEEKLY?

Read by the game's server browser, the tags [WILDCORE] EU 2X | TEST | WEEKLY publishes are: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): Slot count: 2; ts3 (Group limit): The team cap is 3; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^w (Weekly): Wipes run weekly; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins; EU (Europe): In the server browser it sits under Europe. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join [WILDCORE] EU 2X | TEST | WEEKLY?

The manual route: launch Rust, F1, then client.connect 89.149.199.121:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167781,ts3

Game

gmrust
Game mode Rust survival in its standard form.
mp2
Max players Slot count: 2.
ts3
Group limit The team cap is 3.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build The server runs build 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly Wipes run weekly.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,250 players 11,880 servers online