Rust Data

rustdata.spaceservers89.208.22.43:28014.ipynb

Run all rust-data · live

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Offline 89.208.22.43:28015 checked 44d ago

Test

Connect

srv = rust.server("89.208.22.43:28014")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank None # score 0
last wipe 44d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
No rank history yet.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
89.208.22.43:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
13 Sep 2026, 13:46 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average777/825
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average46/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average128/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average433/500
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average259/300
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average193/300

Quick answers

From the figures on this page.

Population data

How many players does Test hold at once?

Offline now for Test, with the last sample 44 days 5 hours ago.

Server facts

Which Rust version is Test on?

The build is Rust network protocol 2633 and build 163794 on Windows, run by Test. The protocol has to match before you can join, and Steam does the updating.

How reliable is Test, and is it online now?

The latest sample has Test offline, with a last sighting 44 days 5 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Test run from?

For Test, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 89.208.22.43:28015.

Map and rules

What rules and settings are recorded for Test?

No gather rate appears in the name: Test. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on Test?

A procedural map runs on Test, generated by the game.

Wipe schedule

On what schedule does Test wipe?

Too few wipes are on record for Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 44 days 6 hours ago.

Tags, lists

Where does Test appear among Rust Data lists and filters?

On Rust Data, Test appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Test?

Read by the game's server browser, the tags Test publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): The server runs build 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Test?

In Rust, F1 opens the console: type client.connect 89.208.22.43:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163794
Build The server runs build 163794.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 91,150 players 11,900 servers online