Rust Data

rustdata.spaceservers89.222.104.137:22621.ipynb

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Online EU 89.222.104.137:22619 checked 34m ago

[ESP/Ñ] DEV

biweekly wipes moddedcarbonpve

Connect

srv = rust.server("89.222.104.137:22621")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 1
rank #8,466 # top 38% · #2132 in EU
last wipe 1d ago # biweekly schedule
next wipe 6d 17h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeakWipe
0123402:0011:0021:0005:0014:0023:00Wiped Wed 28 Oct, 17:36 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
01020304002:0011:0021:0005:0014:0023:00Wiped Wed 28 Oct, 17:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. # The force wipe · high confidence

usual gap10.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held20%else halves by day 2

Coming wipes

inatkind
06d 17hThu 5 Nov, 19:00 UTCFW force wipe
112d 16hWed 11 Nov, 17:36 UTCwipe
226d 16hWed 25 Nov, 17:36 UTCwipe
334d 17hThu 3 Dec, 19:00 UTCFW force wipe
440d 16hWed 9 Dec, 17:36 UTCwipe

The first 48 hours of its last wipes

Sat 24 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 17:36 UTC1d ago NaN NaN running 0
1 Sat 24 Oct, 22:04 UTC5d ago 1 halved by day 1 3.8 days 0
2 Mon 12 Oct, 15:04 UTC17d ago 1 halved by day 2 12.3 days 0
3 Thu 1 Oct, 19:09 UTC FW28d ago 1 halved by day 2 10.8 days 0
4 Tue 29 Sep, 17:22 UTC30d ago 1 held half 2.1 days 0
5 Wed 16 Sep, 16:55 UTC43d ago 1 halved by day 2 13 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1337
Map of [ESP/Ñ] DEV
map
Bots y eventos en todo el mapa
size
3500
seed
1337

Server

srv.info()
address
89.222.104.137:22619
region
EU
max players
40
group limit
12 max
wipe schedule
biweekly
last wipe
28 Oct 2026, 17:36 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average151/2000
1TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average17/100
2[EU/US] RustyWasteland PVE | Fun Week | Zombies | RaidBasesEU · groups of 10+ · biweekly · 26 on average25/100
3[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 26 on average54/75
4RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 26 on average5/200
5PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 24 on average10/100

Quick answers

From the figures on this page.

Population

What position does [ESP/Ñ] DEV take in the server rankings?

Player hours over the last seven days: #8,466 for [ESP/Ñ] DEV, #2,132 in Europe, within the top 38% of the ranked set.

What population does [ESP/Ñ] DEV carry?

Current row: 0 players on [ESP/Ñ] DEV, against 40 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server data

How well does [ESP/Ñ] DEV perform?

Server fps over the last 48 hours averages 30; the floor is 22. Buildings, deployables and all else in the world took the count as high as 71,396 entities. The memory field tops out at 3,944 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does [ESP/Ñ] DEV run?

Rust network protocol 2635 and build 168909 on Linux is what [ESP/Ñ] DEV runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [ESP/Ñ] DEV, and is it online now?

The current sample puts [ESP/Ñ] DEV online. Count back 18 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 15 September 2026.

Where does [ESP/Ñ] DEV sit?

With its EU tag, [ESP/Ñ] DEV lists itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 89.222.104.137:22619.

Rules, settings, map

What rules and settings are recorded for [ESP/Ñ] DEV?

No gather rate appears in the name: [ESP/Ñ] DEV. 12 players is the maximum per group. Game mode pve, with this note: no combat between players. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.

Which map has [ESP/Ñ] DEV loaded?

The game generates the map on [ESP/Ñ] DEV: procedural, size 3,500, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Bots y eventos en todo el mapa.

Wipe data

When does [ESP/Ñ] DEV wipe, and how often?

Too few wipes are on record for [ESP/Ñ] DEV to confirm its schedule, so the tag drives the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 31 hours ago, and that is the one in play. The tags list a two-weekly wipe cycle.

What is wipe day on [ESP/Ñ] DEV like?

Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 20% of recent wipes. The drop under half arrived by day 2 in the other cases.

Tags and filters

Where does [ESP/Ñ] DEV appear among Rust Data lists and filters?

These Rust Data lists include [ESP/Ñ] DEV: EU Rust servers, Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Which meanings do the tags on [ESP/Ñ] DEV hold?

The game's server browser reads these tags from [ESP/Ñ] DEV: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts12 (Group limit): No team may exceed 12; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks between wipes; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it sits under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into [ESP/Ñ] DEV?

The manual route: launch Rust, F1, then client.connect 89.222.104.137:22619. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,ts12

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players Slot count: 40.
ts12
Group limit No team may exceed 12.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online