Offline 89.240.188.129:28015 checked 4d ago
Build Lab Server
Connect
srv = rust.server("89.240.188.129:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 89.240.188.129:28015
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Oct 2026, 12:04 UTC
- hostname
- –
- first seen
- 21 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 111 on average | 160/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 88 on average | 138/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 51 on average | 28/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 35 on average | 28/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 20/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 22 on average | 26/100 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Build Lab Server rank?
Player hours over seven days put Build Lab Server at #15,404, in the top 69% of the ranked set.
How full does Build Lab Server run?
The current row shows Build Lab Server offline; the last response was 4 days 6 hours ago. Over the last seven days it averaged 0 players.
Server data
What Rust version does Build Lab Server run?
The build is Rust network protocol 2634 and build 167781 on Windows, run by Build Lab Server. Steam updates your game for you, but the protocol must match to join.
Is Build Lab Server up, and what does its uptime show?
The latest sample has Build Lab Server offline, with a last sighting 4 days 6 hours ago. Over the last 5 full days the hours up number 41 of 120, 34%. Rust Data logged it first on 21 October 2026.
Where does Build Lab Server sit?
There is no region published for Build Lab Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 89.240.188.129:28015.
Rules, settings, map
Which settings and rules does Build Lab Server run?
You will not find a gather rate in the string Build Lab Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Build Lab Server loaded?
Build Lab Server runs a procedural map, which the game generates.
Wipe data
When does Build Lab Server wipe, and on what schedule?
Too few wipes are on record for Build Lab Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 6 days 10 hours ago, and that is the one in play.
Tags, lists
Which lists on Rust Data hold Build Lab Server, and which filters?
The Rust Data lists that Build Lab Server fits are: Modded Rust servers and Servers with build or creative tags. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Build Lab Server hold?
These tags are published by Build Lab Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join Build Lab Server?
Enter client.connect 89.240.188.129:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.