Online NA 89.28.237.30:28075 checked 8m ago
Rust Warlords
Connect
srv = rust.server("89.28.237.30:28076")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 22d 16h | Thu 19 Nov, 17:16 UTC | wipe |
| 2 | 36d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 17:16 UTC5d ago | 2 | NaN | running | 0 |
| 1 | Thu 15 Oct, 20:22 UTC12d ago | 2 | held half | 6.9 days | 0 |
| 2 | Thu 1 Oct, 19:29 UTC FW26d ago | 2 | halved by day 7 | 14 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 244 on average | 268/2000 |
| 1 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 97 on average | 138/200 |
| 2 | Orange Dream | Cozy PvE/RP | No KOS | NA · groups of 8+ · biweekly · 38 on average | 42/200 |
| 3 | LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No | NA · groups of 12+ · biweekly · 15 on average | 22/35 |
| 4 | ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los | NA · groups of 12+ · biweekly · 11 on average | 13/100 |
| 5 | [US]Braz20x PvE |LEGENDARY GUNS|LEGENDARY ARMOR| | NA · groups of 8+ · biweekly · 6 on average | 9/100 |
Quick answers
From the figures on this page.
Player counts
What position does Rust Warlords take in the server rankings?
Ranked #5,597 on seven-day player hours, Rust Warlords is #934 in North America and in the top 25% of all ranked servers.
What population does Rust Warlords carry?
Current row: 1 players on Rust Warlords, against 50 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 21:00 UTC, mean 2 players.
Server data
What does performance look like on Rust Warlords?
The 48-hour average is 10 server fps, with a low of 5. Buildings, deployables and all else in the world took the count as high as 23,041 entities. A high of 1,824 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Rust Warlords?
Rust network protocol 2635 and build 168909 on Linux is what Rust Warlords runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Rust Warlords, and is it online now?
Rust Warlords reports itself online at the current refresh. Count back 2 days 3 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 144 of 168, 86%. The first row Rust Data holds for it is dated 13 September 2026.
Where does Rust Warlords sit?
The NA tag is what Rust Warlords uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 89.28.237.30:28075 is its address.
Rules, settings, map
Which rules apply on Rust Warlords, and what settings?
You will not find a gather rate in the string Rust Warlords. The group limit sits at the default of 8 players. Game mode pve, with this note: player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Rust Warlords selected?
Rust Warlords runs a procedural map of size 1,000 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.
Wipe schedule
On what schedule does Rust Warlords wipe?
Too few wipes are on record for Rust Warlords to confirm its schedule, so the tag drives the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 5 days 7 hours ago. Its tags carry a wipe schedule of every two weeks.
What is wipe day on Rust Warlords like?
The average peak over recent wipes is 2 players. 31 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 50% of recent wipes. In the wipes where it did not hold, half was lost by day 7.
Lists and tags
Where does Rust Warlords appear among Rust Data lists and filters?
The Rust Data lists that Rust Warlords fits are: Modded Rust servers, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
How should you read the server tags on Rust Warlords?
The game's server browser reads these tags from Rust Warlords: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^b (Biweekly): Wipes run on a two-week cycle; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Rust Warlords?
In Rust, F1 opens the console: type client.connect 89.28.237.30:28075. Launch Rust on this page does the same by opening the game through Steam and connecting.