Rust Data

rustdata.spaceservers9.195.144.165:20002.ipynb

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Offline 9.195.144.165:20000 checked 21d ago

typical Test2

Connect

srv = rust.server("9.195.144.165:20002")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,960 # top 71%
last wipe 23d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
9.195.144.165:20000
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
5 Oct 2026, 05:51 UTC
hostname
–
first seen
6 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average468/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average295/400
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average41/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average34/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average83/150
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average101/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does typical Test2 rank?

Rank #15,960 on seven-day player hours for typical Test2, within the top 71% of all ranked servers.

What population does typical Test2 carry?

The current row shows typical Test2 offline; the last response was 21 days 15 hours ago.

Server facts

What is the Rust version on typical Test2?

Rust network protocol 2634 and build 166652 on Linux is what typical Test2 runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is typical Test2, and is it online now?

typical Test2 is offline at this refresh; the last response came 21 days 15 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 6 October 2026.

Which location does typical Test2 run from?

No region is published by typical Test2. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 9.195.144.165:20000 is its address.

Map and rules

Which rules apply on typical Test2, and what settings?

The name typical Test2 carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has typical Test2 loaded?

typical Test2 runs a procedural map, which the game generates.

Wipes and dates

On what schedule does typical Test2 wipe?

The record for typical Test2 holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 23 days 16 hours ago, and that is the one in play.

Lists and tags

Which Rust Data filters and lists contain typical Test2?

On Rust Data, typical Test2 appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on typical Test2 hold?

These tags are published by typical Test2 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): 40 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Build number: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to typical Test2?

In Rust, F1 opens the console: type client.connect 9.195.144.165:20000. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players 40 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166652
Build Build number: 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 65,961 players 11,791 servers online