Offline 9.195.144.165:21000 checked 22d ago
typical TESTING
Connect
srv = rust.server("9.195.144.165:21001")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 9.195.144.165:21000
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 07:25 UTC
- hostname
- –
- first seen
- 7 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 503 on average | 152/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 192/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 572/675 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 32/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 659/775 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 245 on average | 550/625 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does typical TESTING rank?
Player hours over seven days put typical TESTING at #15,955, in the top 72% of the ranked set.
How many players does typical TESTING hold at once?
typical TESTING returns no live count at this refresh, having last been seen 22 days 9 hours ago.
Server facts
What Rust version does typical TESTING run?
The build is Rust network protocol 2634 and build 166652 on Linux, run by typical TESTING. Joining needs the same protocol on your game; Steam handles the update.
How reliable is typical TESTING, and is it online now?
The latest sample has typical TESTING offline, with a last sighting 22 days 9 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 7 October 2026.
Where does typical TESTING sit?
There is no region published for typical TESTING. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 9.195.144.165:21000.
Map and rules
Which rules apply on typical TESTING, and what settings?
No gather rate appears in the name: typical TESTING. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC on.
What is the map on typical TESTING?
typical TESTING runs a procedural map, which the game generates.
Wipes and dates
On what schedule does typical TESTING wipe?
The record for typical TESTING holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 22 days 15 hours ago.
Tags, lists
Where does typical TESTING appear among Rust Data lists and filters?
On Rust Data, typical TESTING appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on typical TESTING?
The game's server browser reads these tags from typical TESTING: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to typical TESTING?
In Rust, F1 opens the console: type client.connect 9.195.144.165:21000. Launch Rust on this page does the same by opening the game through Steam and connecting.