Rust Data

rustdata.spaceservers90.209.174.220:28016.ipynb

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Offline 90.209.174.220:28015 checked 45d ago

Pirate Cove

Connect

srv = rust.server("90.209.174.220:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,187 # no region published
last wipe 45d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
No rank history yet.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
90.209.174.220:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
13 Sep 2026, 12:50 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average468/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average295/400
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average41/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average34/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average83/150
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average101/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Pirate Cove rank?

Over the last seven days Pirate Cove sits at #15,187 on player hours, in the top – of ranked servers.

How full does Pirate Cove run?

Pirate Cove returns no live count at this refresh, having last been seen 45 days 5 hours ago.

About the server

Which Rust version is Pirate Cove on?

Version Rust network protocol 2633 and build 163794 on Windows is reported by Pirate Cove. Steam updates your game for you, but the protocol must match to join.

Is Pirate Cove up, and what does its uptime show?

Offline now for Pirate Cove, last seen 45 days 5 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 13 September 2026.

Which location does Pirate Cove run from?

There is no region published for Pirate Cove. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 90.209.174.220:28015.

Settings and map

Which rules apply on Pirate Cove, and what settings?

The name Pirate Cove carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has Pirate Cove selected?

Pirate Cove runs a procedural map, which the game generates.

Wipes and dates

When does Pirate Cove wipe, and how often?

A rhythm cannot be read from the wipes of Pirate Cove on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 45 days 9 hours ago.

Tags and filters

Where does Pirate Cove appear among Rust Data lists and filters?

On Rust Data, Pirate Cove appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Pirate Cove?

Read by the game's server browser, the tags Pirate Cove publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Pirate Cove?

The manual route: launch Rust, F1, then client.connect 90.209.174.220:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs163794
Build Recorded game build: 163794.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 65,961 players 11,791 servers online