Offline EU 90.231.47.195:28015 checked 17d ago
RERUST-DEV-WhiteListed
Connect
srv = rust.server("90.231.47.195:27017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Sunday 1 November, 12:13 UTC, in 3d 0h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 3d 0h | Sun 1 Nov, 12:13 UTC | wipe |
| 1 | 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 10d 0h | Sun 8 Nov, 12:13 UTC | wipe |
| 3 | 17d 0h | Sun 15 Nov, 12:13 UTC | wipe |
| 4 | 24d 0h | Sun 22 Nov, 12:13 UTC | wipe |
| 5 | 31d 0h | Sun 29 Nov, 12:13 UTC | wipe |
| 6 | 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 38d 0h | Sun 6 Dec, 12:13 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 11 Oct, 12:13 UTC17d ago | 1 | NaN | running | 0 |
| 1 | Sun 11 Oct, 03:01 UTC18d ago | 1 | NaN | 0.4 days | 1 |
| 2 | Fri 9 Oct, 21:18 UTC19d ago | 1 | NaN | 1.2 days | 1 |
| 3 | Tue 6 Oct, 20:33 UTC22d ago | 1 | held half | 3 days | 1 |
| 4 | Tue 6 Oct, 06:32 UTC23d ago | 1 | NaN | 0.6 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 182/225 |
| 2 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 13/200 |
| 3 | [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 26 on average | 8/175 |
| 4 | TRAVELER SOLO [MAX 1] Wipe 26.10 | EU · no group limit · weekly · 23 on average | 31/100 |
| 5 | RustAria #2 [х2 | NoLimit | Мoскoвcкий] | EU · groups of 16+ · weekly · 10 on average | 5/100 |
Quick answers
From the figures on this page.
Player counts
How does RERUST-DEV-WhiteListed compare in the rankings?
On seven-day player hours RERUST-DEV-WhiteListed is #15,702 overall and #2,558 in Europe, inside the top 71% of all ranked servers.
How many players does RERUST-DEV-WhiteListed hold at once?
The current row shows RERUST-DEV-WhiteListed offline; the last response was 17 days 15 hours ago.
Server data
What is the Rust version on RERUST-DEV-WhiteListed?
Rust network protocol 2634 and build 167398 on Windows is what RERUST-DEV-WhiteListed runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RERUST-DEV-WhiteListed, and is it up?
Offline now for RERUST-DEV-WhiteListed, last seen 17 days 15 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 6 October 2026.
Where does RERUST-DEV-WhiteListed sit?
With its EU tag, RERUST-DEV-WhiteListed lists itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 90.231.47.195:28015.
Rules, settings, map
Which settings and rules does RERUST-DEV-WhiteListed run?
No gather rate appears in the name: RERUST-DEV-WhiteListed. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
Which map has RERUST-DEV-WhiteListed selected?
The game generates the map on RERUST-DEV-WhiteListed: procedural, size 3,350, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.
Wipes and dates
On what schedule does RERUST-DEV-WhiteListed wipe?
The prediction follows the tag, because RERUST-DEV-WhiteListed's wipes on record are too few to confirm the schedule. On Sunday 1 November at 12:13 UTC the next wipe is due. The world it runs now was generated 17 days 23 hours ago. Its tags carry a weekly wipe schedule.
On RERUST-DEV-WhiteListed, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Tags, lists
Which Rust Data filters and lists contain RERUST-DEV-WhiteListed?
On Rust Data, RERUST-DEV-WhiteListed appears in these lists: EU Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
How should you read the server tags on RERUST-DEV-WhiteListed?
These tags are published by RERUST-DEV-WhiteListed and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it sits under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to RERUST-DEV-WhiteListed?
In Rust, F1 opens the console: type client.connect 90.231.47.195:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.